Adding Heartbeat to obs-websocket. (#112)

* Added a Heartbeat in WSEvents (.cpp and .h updated)
Lines where the coded is added are marked with "//mod-0x =============" (x denotes a number).

* Updated the Heartbeat:
- Default it is off, and via JSON request can be switched on.
- The Heartbeat has configurable elements. Each individual element can be requested via a JSON request to be added to the Heartbeat.
- Maximum elements are in this example JSON update:
{
    "current-profile": "#2-PGH",
    "current-scene": "#2-HG",
    "pulse": true,
    "recording": false,
    "streaming": false,
    "total-record-time": 0,
    "total-stream-time": 0,
    "update-type": "Heartbeat"
}

* Cleaning

* Process all Palakis his comment/advice, and added 3 key/value pairs.

* Processed cleaning up comments as proposed by Stephane.

* Still found tabs in the comment header, and replaced by spaces.

* FUNCTIONAL MODIFICATION:
- Removed selective content of Heartbeat, and show all key/value parameters.
- Only request left is "on" or "off" selection of heartbeat.
FIX:
- Show streaming/recording related data only when streaming/recording is active, due to OBS showing wrong values when not active.

* Changed request type to start the Heartbeat to a boolean parameter.

* Delete ZERO_CHECK.log

* Delete obs-websocket_autogen.log

* Delete obs-websocket.log
This commit is contained in:
RainbowEK 2017-09-24 22:54:29 +02:00 committed by Stéphane L
parent d074027610
commit 9b7752896a
4 changed files with 104 additions and 1 deletions

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@ -69,6 +69,9 @@ WSEvents::WSEvents(WSServer* srv) {
QTimer* statusTimer = new QTimer();
connect(statusTimer, SIGNAL(timeout()),
this, SLOT(StreamStatus()));
pulse = false;
connect(statusTimer, SIGNAL(timeout()),
this, SLOT(Heartbeat()));
statusTimer->start(2000); // equal to frontend's constant BITRATE_UPDATE_SECONDS
QListWidget* sceneList = Utils::GetSceneListControl();
@ -83,6 +86,8 @@ WSEvents::WSEvents(WSServer* srv) {
QTimer::singleShot(1000, this, SLOT(deferredInitOperations()));
Heartbeat_active = false;
_streaming_active = false;
_recording_active = false;
@ -664,6 +669,67 @@ void WSEvents::StreamStatus() {
obs_output_release(stream_output);
}
/************************************************************************************************************
* Heatbeat is emitted every 2 seconds, when enabled with request: SetHeartbeat *
* *
* @return {boolean} `pulse` Toggles between every JSON meassage as an "I am alive" indicator. *
* @return {string (optional)} `current-profile` Current active profile. *
* @return {string (optional)} `current-scene` Current active scene. *
* @return {boolean (optional)} `streaming` Current streaming state. *
* @return {int (optional)} `total-stream-time` Total time (in seconds) since the stream started. *
* @return {int (optional)} `total-stream-bytes` Total bytes sent since the stream started. *
* @return {int (optional)} `total-stream-frames` Total frames streamed since the stream started. *
* @return {boolean (optional)} `recording` Current recording state. *
* @return {int (optional)} `total-record-time` Total time (in seconds) since recording started. *
* @return {int (optional)} `total-record-bytes` Total bytes recorded since the recording started. *
* @return {int (optional)} `total-record-frames` Total frames recorded since the recording started. *
* *
* @api events *
* @name Heartbeat *
* @category general *
************************************************************************ September 2017 *** by RainbowEK ***/
void WSEvents::Heartbeat() {
if (!Heartbeat_active) return;
bool streaming_active = obs_frontend_streaming_active();
bool recording_active = obs_frontend_recording_active();
obs_data_t* data = obs_data_create();
obs_output_t* record_output = obs_frontend_get_recording_output();
obs_output_t* stream_output = obs_frontend_get_streaming_output();
pulse = !pulse;
obs_data_set_bool(data, "pulse", pulse);
obs_data_set_string(data, "current-profile", obs_frontend_get_current_profile());
obs_source_t* current_scene = obs_frontend_get_current_scene();
const char* name = obs_source_get_name(current_scene);
obs_source_release(current_scene);
obs_data_set_string(data, "current-scene", name);
obs_data_set_bool(data, "streaming", streaming_active);
if (streaming_active) {
uint64_t totalStreamTime = (os_gettime_ns() - _stream_starttime) / 1000000000;
obs_data_set_int(data, "total-stream-time", totalStreamTime);
obs_data_set_int(data, "total-stream-bytes", (uint64_t)obs_output_get_total_bytes(stream_output));
obs_data_set_int(data, "total-stream-frames", obs_output_get_total_frames(stream_output));
}
obs_data_set_bool(data, "recording", recording_active);
if (recording_active) {
uint64_t totalRecordTime = (os_gettime_ns() - _rec_starttime) / 1000000000;
obs_data_set_int(data, "total-record-time", totalRecordTime);
obs_data_set_int(data, "total-record-bytes", (uint64_t)obs_output_get_total_bytes(record_output));
obs_data_set_int(data, "total-record-frames", obs_output_get_total_frames(record_output));
}
broadcastUpdate("Heartbeat", data);
obs_data_release(data);
obs_output_release(record_output);
obs_output_release(stream_output);
}
/**
* The active transition duration has been changed.
*

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@ -22,7 +22,6 @@ with this program. If not, see <https://www.gnu.org/licenses/>
#include <obs-frontend-api.h>
#include <QListWidgetItem>
#include "WSServer.h"
class WSEvents : public QObject {
@ -41,9 +40,12 @@ class WSEvents : public QObject {
uint64_t GetRecordingTime();
const char* GetRecordingTimecode();
bool Heartbeat_active;
private slots:
void deferredInitOperations();
void StreamStatus();
void Heartbeat();
void TransitionDurationChanged(int ms);
void SelectedSceneChanged(
QListWidgetItem* current, QListWidgetItem* prev);
@ -54,6 +56,8 @@ class WSEvents : public QObject {
signal_handler_t* transition_handler;
signal_handler_t* scene_handler;
bool pulse;
bool _streaming_active;
bool _recording_active;

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@ -45,6 +45,8 @@ WSRequestHandler::WSRequestHandler(QWebSocket* client) :
messageMap["GetAuthRequired"] = WSRequestHandler::HandleGetAuthRequired;
messageMap["Authenticate"] = WSRequestHandler::HandleAuthenticate;
messageMap["SetHeartbeat"] = WSRequestHandler::HandleSetHeartbeat;
messageMap["SetCurrentScene"] = WSRequestHandler::HandleSetCurrentScene;
messageMap["GetCurrentScene"] = WSRequestHandler::HandleGetCurrentScene;
messageMap["GetSceneList"] = WSRequestHandler::HandleGetSceneList;
@ -298,6 +300,35 @@ void WSRequestHandler::HandleAuthenticate(WSRequestHandler* req) {
}
}
/************************************************************************************************************
* Heatbeat update message is emitted every 2 seconds, when enabled with this request. *
* When the Heartbeat is enabled it always sends a `pulse` to indicate that the host obs is alive. *
* Read comment from 'void WSEvents::Heartbeat()' for the total picture. *
* *
* @param {boolean} `enable` Starts/Stops emitting heartbeat messages *
* *
* @api requests *
* @name HandleSetHeartbeat *
* @category general *
************************************************************************ September 2017 *** by RainbowEK ***/
void WSRequestHandler::HandleSetHeartbeat(WSRequestHandler* req) {
if (!req->hasField("enable")) {
req->SendErrorResponse("Heartbeat <enable> parameter missing");
return;
}
obs_data_t* response = obs_data_create();
bool keyValue = obs_data_get_bool(req->data, "enable");
if (keyValue) WSEvents::Instance->Heartbeat_active = true;
else WSEvents::Instance->Heartbeat_active = false;
obs_data_set_bool(response, "enable", keyValue);
req->SendOKResponse(response);
obs_data_release(response);
}
/**
* Switch to the specified scene.
*

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@ -53,6 +53,8 @@ class WSRequestHandler : public QObject {
static void HandleGetAuthRequired(WSRequestHandler* req);
static void HandleAuthenticate(WSRequestHandler* req);
static void HandleSetHeartbeat(WSRequestHandler* req);
static void HandleSetCurrentScene(WSRequestHandler* req);
static void HandleGetCurrentScene(WSRequestHandler* req);
static void HandleGetSceneList(WSRequestHandler* req);