tt2468
9088cb4db8
EventHandler: Add note to SceneItemRemoved
2021-06-15 23:48:16 -07:00
tt2468
aaadf4d2ff
EventHandler: Remove unnecessary calldata helper
2021-06-13 04:50:04 -07:00
tt2468
ebbb1391fe
EventHandler: Add more scene item events
2021-06-13 04:49:49 -07:00
tt2468
33ba2d2415
EventHandler: Remove old logging
...
oops
2021-06-13 04:02:17 -07:00
tt2468
945816ce92
EventHandler: Add sceneItemIndex to certain events
2021-06-13 02:43:00 -07:00
tt2468
1f791825ef
EventHandler: Return basic list for SceneItemListReindexed
...
Events can be tricky when it comes to the size of payloads. Many
embedded devices can have troubles receiving large payloads, so
we should be mindful of that. It is much harder to avoid large
payload sizes as a client for events than it is for requests.
Clients that need the data not included here should either cache
it from other sources or grab it fresh.
2021-06-13 02:18:02 -07:00
tt2468
38c47bc76f
EventHandler: Rename SceneListReindexed to SceneListChanged
2021-06-13 02:11:14 -07:00
tt2468
129ee12542
EventHandler: More scene item events
2021-06-13 02:10:18 -07:00
tt2468
1d4d77cc93
EventHandler: Put high volume events into high volume category
2021-06-13 00:51:38 -07:00
tt2468
7716b30c27
EventHandler: Minor refactor and some event additions
2021-06-13 00:46:42 -07:00
tt2468
20a04a131b
EventHandler: Remove unnecessary refcount stuff
...
Pointers in calldata are theoretically already incremented,
so incrementing their refcount then decrementing them is
unnecessary in the context of the event system.
2021-06-13 00:43:11 -07:00
tt2468
f81a5be43b
EventHandler: Fix current profile/scene collection memory leaks
2021-06-13 00:39:52 -07:00
tt2468
f608423045
EventHandler: Remove unnecessary CPU usage info
2021-06-12 22:59:47 -07:00
tt2468
ca26f679c8
EventHandler: Add ReplayBufferSaved
2021-06-12 20:34:24 -07:00
tt2468
19375921d3
EventHandler: Add media input events
2021-05-31 21:44:03 -07:00
tt2468
6c03b86514
EventHandler: Add Outputs events and other files
2021-05-31 18:51:56 -07:00
tt2468
9077ac911d
EventHandler: Add some transition stuff
...
Transitions in OBS are implemented badly.
Not sure what will reasonably be possible with them.
I'll probably save implementing them for last
2021-05-14 03:59:00 -07:00
tt2468
becf604fc3
EventHandler: Add missing input event fields
2021-05-14 01:39:06 -07:00
tt2468
45d62e5ce0
EventHandler: General, Config, Scenes, Inputs
2021-05-14 01:13:27 -07:00
tt2468
ab12d5f39f
EventHandler: Add some events
2021-05-13 19:11:19 -07:00
tt2468
11d28d17f1
EventHandler: Add EventSubscriptions enum
2021-05-13 17:34:57 -07:00
tt2468
921bc81a7b
EventHandler: More stuff
2021-05-10 22:46:53 -07:00
tt2468
8b30d2e77e
EventHandler: Add some calldata helpers
2021-05-10 18:34:27 -07:00
tt2468
89046ccb1a
EventHandler: Add handling of all frontent events we care about
2021-05-10 17:34:40 -07:00
tt2468
5157134b02
EventHandler: Add more code
2021-05-10 16:54:48 -07:00
tt2468
c0accd9cde
base: Add EventHandler files
2021-05-10 15:48:41 -07:00