Adjust firstlayer processing

suit 120mm fff bed
This commit is contained in:
lawgicau
2021-07-15 20:04:12 +10:00
parent 67e80fd586
commit 9a10699b33

View File

@ -110,12 +110,12 @@ function processGcode(formName) {
var bedTemp = formName.bedtemp.value;
var centre = formName.centre.checked;
if(name == "firstlayerForm"){
var bedX = formName.bedx.value - 50;
var bedY = formName.bedy.value - 50;
var bedX = formName.bedx.value - 60;
var bedY = formName.bedy.value - 60;
var bedRad = Math.round((formName.beddia.value)/2);
} else {
var bedX = Math.round((formName.bedx.value-100)/2);
var bedY = Math.round((formName.bedy.value-100)/2);
var bedX = Math.round((formName.bedx.value-120)/2);
var bedY = Math.round((formName.bedy.value-120)/2);
}
var abl = formName.abl.value;
var customStart = formName.startgcode.value;
@ -144,33 +144,33 @@ function processGcode(formName) {
var squares;
if(centre == true) {
// left
offsets[0] = (bedRad*-1) - 50 + delt + margin;
offsets[1] = -50;
offsets[0] = (bedRad*-1) - 60 + delt + margin;
offsets[1] = -60;
// bottom
offsets[2] = -50;
offsets[3] = (bedRad*-1) - 50 + delt + margin;
offsets[2] = -60;
offsets[3] = (bedRad*-1) - 60 + delt + margin;
// centre
offsets[4] = -50;
offsets[5] = -50;
offsets[4] = -60;
offsets[5] = -60;
// top
offsets[6] = -50;
offsets[7] = (bedRad - 50 - delt) - margin;
offsets[6] = -60;
offsets[7] = (bedRad - 60 - delt) - margin;
//right
offsets[8] = (bedRad - 50 - delt) - margin;
offsets[9] = -50;
offsets[8] = (bedRad - 60 - delt) - margin;
offsets[9] = -60;
} else {
// bottom left
offsets[0] = 0 + xy - 50 + margin;
offsets[1] = 0 + xy - 50 + margin;
offsets[0] = 0 + xy - 60 + margin;
offsets[1] = 0 + xy - 60 + margin;
// top left
offsets[2] = 0 + xy - 50 + margin;
offsets[2] = 0 + xy - 60 + margin;
offsets[3] = bedY - xy - margin;
// centre
offsets[4] = bedX/2 - 25;
offsets[5] = bedY/2 - 25;
offsets[4] = bedX/2 - 30;
offsets[5] = bedY/2 - 30;
// bottom right
offsets[6] = bedX - xy - margin;
offsets[7] = 0 + xy - 50 + margin;
offsets[7] = 0 + xy - 60 + margin;
// top right
offsets[8] = bedX - xy - margin;
offsets[9] = bedY - xy - margin;