veloren/world/examples/turb.rs

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use noise::{NoiseFn, Seedable, SuperSimplex, Turbulence};
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use vek::*;
const W: usize = 640;
const H: usize = 640;
fn main() {
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let mut win = minifb::Window::new("Turb", W, H, minifb::WindowOptions::default()).unwrap();
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let nz = Turbulence::new(
Turbulence::new(SuperSimplex::new())
.set_frequency(0.2)
.set_power(1.5),
)
.set_frequency(2.0)
.set_power(0.2);
let _nz_x = SuperSimplex::new().set_seed(0);
let _nz_y = SuperSimplex::new().set_seed(1);
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let mut _time = 0.0f64;
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let mut scale = 50.0;
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while win.is_open() {
let mut buf = vec![0; W * H];
for i in 0..W {
for j in 0..H {
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let pos = Vec2::new(i as f64, j as f64) / scale;
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let val = nz.get(pos.into_array());
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buf[j * W + i] = u32::from_le_bytes([(val.max(0.0).min(1.0) * 255.0) as u8; 4]);
}
}
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if win.is_key_pressed(minifb::Key::Right, minifb::KeyRepeat::No) {
scale *= 1.5;
} else if win.is_key_pressed(minifb::Key::Left, minifb::KeyRepeat::No) {
scale /= 1.5;
}
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win.update_with_buffer(&buf, W, H).unwrap();
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_time += 1.0 / 60.0;
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}
}