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Imbris f7e9d9871f
Merge branch 'imbris/with-sprite-failure' into 'master'
Don't set attributes and sprite cfg if applying sprite fails

See merge request veloren/veloren!5044
2025-09-07 13:28:38 +00:00
.cargo find_unused binary 2025-03-04 10:32:07 +00:00
.github/workflows fix(ci): update repository-url input 2025-04-07 11:38:59 +02:00
.gitlab change gitlab pipelines in a way that they trigger on changes in pipeline itself, but also cargo, rustfmt or clippy changes 2025-09-05 14:13:40 +02:00
assets add a comment to explain why we sample the bayer multiple times 2025-09-06 11:09:38 +02:00
client be more explicit for lifetimes, this is necessary clippy with new toolchain 2025-09-06 09:59:33 +02:00
common Experiment with simplifying by replacing with_sprite closure with a closure to get a block to apply the sprite to. This is less powerful but is sufficient for all current use cases. 2025-09-07 08:25:57 -04:00
network define the edition in the workspace and reorder the Cargo.toml to be more similar 2025-09-06 01:47:17 +02:00
nix doc(nix): update wiki link 2024-08-01 10:50:43 -07:00
plugin update rust edition to 2024 and fix some final r#gen keyword renamings 2025-09-06 01:47:17 +02:00
rtsim be more explicit for lifetimes, this is necessary clippy with new toolchain 2025-09-06 09:59:33 +02:00
server Experiment with simplifying by replacing with_sprite closure with a closure to get a block to apply the sprite to. This is less powerful but is sufficient for all current use cases. 2025-09-07 08:25:57 -04:00
server-cli define the edition in the workspace and reorder the Cargo.toml to be more similar 2025-09-06 01:47:17 +02:00
voxygen Merge branch 'xMAC94x/more_lifetimes' into 'master' 2025-09-06 21:18:52 +02:00
world Experiment with simplifying by replacing with_sprite closure with a closure to get a block to apply the sprite to. This is less powerful but is sufficient for all current use cases. 2025-09-07 08:25:57 -04:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Added canary asset 2023-01-18 22:01:00 +00:00
.gitignore updating airship map file genertion to use tiny_skia 2025-07-29 14:06:23 -07:00
.gitlab-ci.yml Refactor the GitLab CI code 2025-07-20 19:11:20 +02:00
.mailmap Rtsimed pirates 2025-07-22 15:33:48 +02:00
.rustfmt.toml Toolchain update 2025-01-23 13:01:20 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Update bincode from 1 to 2; legacy encoding configuration is still used everywhere to not break things 2025-09-05 17:13:41 +00:00
Cargo.toml define the edition in the workspace and reorder the Cargo.toml to be more similar 2025-09-06 01:47:17 +02:00
CHANGELOG.md changelog 2025-09-06 11:09:36 +02:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
CONTRIBUTING.md Update documentation 2025-06-03 00:39:57 +02:00
flake.lock Updated Nix Flake (the dependencies are newer now) 2024-03-03 17:26:05 +05:00
flake.nix remove vulkan validation layer from nix 2024-02-01 12:05:11 +01:00
LICENSE Update LICENSE 2023-02-13 11:12:20 +00:00
README.md Use the new cover image 2025-06-30 15:11:33 +00:00
rust-toolchain update toolchain - happy valentines day edition 2025-02-16 16:13:32 +01:00

Veloren logo on a screenshot

discord zulip pipeline status coverage report translation status dependency status code contributor count financial contributor count

Donate to the Veloren project on Open Collective

Welcome to Veloren!

Veloren is an action-adventure RPG game set in a vast fantasy world. It is inspired by other games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Veloren is in active development and enjoys a flourishing player community.

Development

You are welcome to join either our Discord server or our Zulip server to chat with the community.

We accept many types of contributions, not only from software developers! For example, players who submit their feedback and artists who share their artworks with the community.

Translators are also welcome to contribute on our Weblate instance.

Translation status on Weblate

Sign up - Create an account to play on most Veloren multiplayer servers.

Click here for more details about authentication The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.

The wiki - Information repository about the game made by and for players.

The book - Supplementary information useful both for players and contributors.

Future plans - Development roadmap and issue tracker.

Code of conduct - Policies our moderators enforce to ensure a healthy and safe environment for everyone in the community.

Official social media and websites

Website
Discord
Zulip
Mastodon
Reddit
YouTube
Twitch

Get Veloren

We provide builds for Windows, macOS and Linux. The game can be downloaded on our website:

https://veloren.net/download

Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.

It is recommended to use Airshipper, the official game launcher, to keep your game up-to-date easily.

If you prefer to compile the game yourself, follow the instructions in our book.

FAQ

Q: How is this game licensed?

A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU General Public License v3.0, which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, macOS and Linux on a great range of CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.

Q: Do you accept donations?

A: You can support the project financially on our Open Collective page.

Credit

Our Weblate project is hosted by Codeberg.

Many thanks to:

  • Software developers who have contributed to the source code repository, hunted bugs and created tools for the game.
  • Artists who have crafted game art, composed music and provided voxel models.
  • Translators who have localized the game to several languages.
  • People who have provided ideas and feedback for the game.
  • Overall, our awesome community who makes this project possible.