veloren/assets/common/skill_trees/skill_prerequisites.ron

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({
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Sword(OffensiveFinisher): {Sword(OffensiveCombo): 1},
Sword(OffensiveAdvance): {Sword(OffensiveCombo): 1},
Sword(CripplingCombo): {Sword(OffensiveCombo): 1},
Sword(CripplingFinisher): {Sword(CripplingCombo): 1},
Sword(CripplingStrike): {Sword(CripplingCombo): 1},
Sword(CripplingGouge): {Sword(CripplingCombo): 1},
Sword(CleavingCombo): {Sword(OffensiveCombo): 1},
Sword(CleavingFinisher): {Sword(CleavingCombo): 1},
Sword(CleavingSpin): {Sword(CleavingCombo): 1},
Sword(CleavingDive): {Sword(CleavingCombo): 1},
Sword(DefensiveBulwark): {Sword(DefensiveCombo): 1},
Sword(DefensiveRetreat): {Sword(DefensiveCombo): 1},
Sword(ParryingCombo): {Sword(DefensiveCombo): 1},
Sword(ParryingParry): {Sword(ParryingCombo): 1},
Sword(ParryingRiposte): {Sword(ParryingCombo): 1},
Sword(ParryingCounter): {Sword(ParryingCombo): 1},
Sword(HeavyCombo): {Sword(DefensiveCombo): 1},
Sword(HeavyFinisher): {Sword(HeavyCombo): 1},
Sword(HeavyPommelStrike): {Sword(HeavyCombo): 1},
Sword(HeavyFortitude): {Sword(HeavyCombo): 1},
Sword(MobilityFeint): {Sword(MobilityCombo): 1},
Sword(MobilityAgility): {Sword(MobilityCombo): 1},
Sword(ReachingCombo): {Sword(MobilityCombo): 1},
Sword(ReachingCharge): {Sword(ReachingCombo): 1},
Sword(ReachingFlurry): {Sword(ReachingCombo): 1},
Sword(ReachingSkewer): {Sword(ReachingCombo): 1},
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Axe(LDamage): {Axe(UnlockLeap): 1},
Axe(LKnockback): {Axe(UnlockLeap): 1},
Axe(LCost): {Axe(UnlockLeap): 1},
Axe(LDistance): {Axe(UnlockLeap): 1},
Hammer(LDamage): {Hammer(UnlockLeap): 1},
Hammer(LCost): {Hammer(UnlockLeap): 1},
Hammer(LDistance): {Hammer(UnlockLeap): 1},
Hammer(LKnockback): {Hammer(UnlockLeap): 1},
Hammer(LRange): {Hammer(UnlockLeap): 1},
Bow(SDamage): {Bow(UnlockShotgun): 1},
Bow(SCost): {Bow(UnlockShotgun): 1},
Bow(SArrows): {Bow(UnlockShotgun): 1},
Bow(SSpread): {Bow(UnlockShotgun): 1},
Staff(SDamage): {Staff(UnlockShockwave): 1},
Staff(SKnockback): {Staff(UnlockShockwave): 1},
Staff(SRange): {Staff(UnlockShockwave): 1},
Staff(SCost): {Staff(UnlockShockwave): 1},
Sceptre(AStrength): {Sceptre(UnlockAura): 1},
Sceptre(ADuration): {Sceptre(UnlockAura): 1},
Sceptre(ARange): {Sceptre(UnlockAura): 1},
Sceptre(ACost): {Sceptre(UnlockAura): 1},
})