veloren/assets/voxygen/shaders/debug-vert.glsl

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#version 420 core
#include <globals.glsl>
layout (location = 0)
in vec3 v_pos;
layout (std140, set = 1, binding = 0)
uniform u_locals {
vec4 w_pos;
vec4 w_color;
};
layout (location = 0)
out vec4 f_color;
void main() {
f_color = w_color;
gl_Position = all_mat * vec4((v_pos + w_pos.xyz) - focus_off.xyz, 1);
}