veloren/common/benches/chonk_benchmark.rs

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use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use vek::*;
use veloren_common::{
terrain::{
block::{Block, BlockKind},
SpriteKind, TerrainChunk, TerrainChunkMeta,
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},
vol::*,
};
const MIN_Z: i32 = 140;
const MAX_Z: i32 = 220;
fn criterion_benchmark(c: &mut Criterion) {
// Setup: Create chunk and fill it (dense) for z in [140, 220).
let mut chunk = TerrainChunk::new(
MIN_Z,
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Block::new(BlockKind::Rock, Rgb::zero()),
Block::air(SpriteKind::Empty),
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TerrainChunkMeta::void(),
);
for pos in chunk.pos_iter(
Vec3::new(0, 0, MIN_Z),
Vec3::new(
TerrainChunk::RECT_SIZE.x as i32,
TerrainChunk::RECT_SIZE.y as i32,
MAX_Z,
),
) {
chunk
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.set(pos, Block::new(BlockKind::Rock, Rgb::zero()))
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.unwrap();
}
c.bench_function("chunk: full read", |b| {
b.iter(|| {
for (_, vox) in chunk.vol_iter(
Vec3::new(0, 0, MIN_Z),
Vec3::new(
TerrainChunk::RECT_SIZE.x as i32,
TerrainChunk::RECT_SIZE.x as i32,
MAX_Z,
),
) {
black_box(vox);
}
})
});
c.bench_function("chunk: constrained read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(26, 30, -13 + MAX_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: local read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(14, 18, 7 + MIN_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: X-direction read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(26, 14, 3 + MIN_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: Y-direction read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(10, 30, 3 + MIN_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: Z-direction read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(10, 14, 19 + MIN_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: long Z-direction read", |b| {
b.iter(|| {
for (_, vox) in
chunk.vol_iter(Vec3::new(9, 13, 2 + MIN_Z), Vec3::new(10, 14, -13 + MAX_Z))
{
black_box(vox);
}
})
});
c.bench_function("chunk: full write (dense)", |b| {
b.iter(|| {
for pos in chunk.pos_iter(
Vec3::new(0, 0, MIN_Z),
Vec3::new(
TerrainChunk::RECT_SIZE.x as i32,
TerrainChunk::RECT_SIZE.x as i32,
MAX_Z,
),
) {
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let _ = chunk.set(pos, Block::new(BlockKind::Rock, Rgb::zero()));
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}
})
});
black_box(chunk);
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);