veloren/common/src/character.rs

31 lines
934 B
Rust
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use crate::comp;
use serde_derive::{Deserialize, Serialize};
/// The limit on how many characters that a player can have
pub const MAX_CHARACTERS_PER_PLAYER: usize = 8;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Character {
pub id: Option<i32>,
pub alias: String,
pub tool: Option<String>, // TODO: Remove once we start persisting inventories
}
/// Represents a single character item in the character list presented during
/// character selection. This is a subset of the full character data used for
/// presentation purposes.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CharacterItem {
pub character: Character,
pub body: comp::Body,
pub level: usize,
}
/// The full representation of the data we store in the database for each
/// character
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CharacterData {
pub body: comp::Body,
pub stats: comp::Stats,
}