2020-06-17 07:49:14 +00:00
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use lazy_static::lazy_static;
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use libloading::Library;
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use notify::{
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event::{AccessKind, AccessMode},
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immediate_watcher, EventKind, RecursiveMode, Watcher,
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};
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use std::{
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process::{Command, Stdio},
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sync::Mutex,
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};
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lazy_static! {
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pub static ref LIB: Mutex<Option<LoadedLib>> = Mutex::new(Some(LoadedLib::compile_load()));
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}
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pub struct LoadedLib {
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pub lib: Library,
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}
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impl LoadedLib {
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fn compile_load() -> Self {
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// Compile
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let _output = Command::new("cargo")
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.stderr(Stdio::inherit())
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.stdout(Stdio::inherit())
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.arg("build")
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.arg("--package")
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.arg("veloren-voxygen-anim")
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.output()
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.unwrap();
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Self::load()
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}
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fn load() -> Self {
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#[cfg(target_os = "windows")]
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2020-06-18 00:09:12 +00:00
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let lib = Library::new("../target/debug/voxygen_anim.dll").unwrap();
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2020-06-17 07:49:14 +00:00
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#[cfg(not(target_os = "windows"))]
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2020-06-18 00:09:12 +00:00
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let lib = Library::new("../target/debug/libvoxygen_anim.so").unwrap();
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2020-06-17 07:49:14 +00:00
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Self { lib }
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}
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}
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// Starts up watcher test test2 test3 test4 test5
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pub fn init() {
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// Start watcher
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let mut watcher = immediate_watcher(event_fn).unwrap();
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watcher.watch("src/anim", RecursiveMode::Recursive).unwrap();
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// Let the watcher live forever
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std::mem::forget(watcher);
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}
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// Recompiles and hotreloads the lib if the source is changed
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// Note: designed with voxygen dir as working dir, could be made more flexible
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fn event_fn(res: notify::Result<notify::Event>) {
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match res {
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Ok(event) => match event.kind {
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EventKind::Access(AccessKind::Close(AccessMode::Write)) => {
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if event
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.paths
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.iter()
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.any(|p| p.extension().map(|e| e == "rs").unwrap_or(false))
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{
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println!(
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"Hot reloading animations because these files were modified:\n{:?}",
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event.paths
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);
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reload();
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}
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},
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_ => {},
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},
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Err(e) => println!("watch error: {:?}", e),
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}
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}
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fn reload() {
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// Compile
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let output = Command::new("cargo")
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.stderr(Stdio::inherit())
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.stdout(Stdio::inherit())
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.arg("build")
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.arg("--package")
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.arg("veloren-voxygen-anim")
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.output()
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.unwrap();
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// Stop if recompile failed
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if !output.status.success() {
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println!("Failed to compile anim crate");
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return;
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}
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println!("Compile Success!!");
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let mut lock = LIB.lock().unwrap();
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// Close lib
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lock.take().unwrap().lib.close().unwrap();
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// Open new lib
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*lock = Some(LoadedLib::load());
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println!("Updated");
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}
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