mirror of
https://gitlab.com/veloren/veloren.git
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178 lines
4.8 KiB
Rust
178 lines
4.8 KiB
Rust
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use vek::*;
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use common::vol::{ReadVol, Vox};
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use crate::render::{
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mesh::{Mesh, Quad},
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Pipeline,
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};
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/// Given a volume, a position and the cardinal directions, compute each vertex' AO value
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/// `dirs` should be a slice of length 5 so that the sliding window of size 2 over the slice
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/// yields each vertex' adjacent positions.
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fn get_quad_ao<V: ReadVol>(vol: &V, pos: Vec3<i32>, dirs: &[Vec3<i32>]) -> Vec4<f32> {
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dirs.windows(2)
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.map(|offs| {
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let (s1, s2) = (
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vol.get(pos + offs[0])
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.map(|v| v.is_empty() as i32)
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.unwrap_or(1),
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vol.get(pos + offs[1])
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.map(|v| v.is_empty() as i32)
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.unwrap_or(1),
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);
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if s1 == 0 && s2 == 0 {
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0
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} else {
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let corner = vol
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.get(pos + offs[0] + offs[1])
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.map(|v| v.is_empty() as i32)
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.unwrap_or(1);
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s1 + s2 + corner
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}
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})
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.map(|i| i as f32 / 3.0)
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.collect::<Vec4<f32>>()
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}
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type VertexCons<P: Pipeline> = fn(Vec3<f32>, Vec3<f32>, Rgb<f32>) -> P::Vertex;
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// Utility function
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fn create_quad<P: Pipeline>(
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origin: Vec3<f32>,
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unit_x: Vec3<f32>,
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unit_y: Vec3<f32>,
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norm: Vec3<f32>,
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col: Rgb<f32>,
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ao: Vec4<f32>,
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vcons: VertexCons<P>,
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) -> Quad<P> {
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let ao_scale = 1.0;
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let dark = col * (1.0 - ao_scale);
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if ao[0] + ao[2] < ao[1] + ao[3] {
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Quad::new(
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vcons(origin + unit_y, norm, Rgb::lerp(dark, col, ao[3])),
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vcons(origin, norm, Rgb::lerp(dark, col, ao[0])),
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vcons(origin + unit_x, norm, Rgb::lerp(dark, col, ao[1])),
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vcons(origin + unit_x + unit_y, norm, Rgb::lerp(dark, col, ao[2])),
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)
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} else {
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Quad::new(
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vcons(origin, norm, Rgb::lerp(dark, col, ao[0])),
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vcons(origin + unit_x, norm, Rgb::lerp(dark, col, ao[1])),
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vcons(origin + unit_x + unit_y, norm, Rgb::lerp(dark, col, ao[2])),
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vcons(origin + unit_y, norm, Rgb::lerp(dark, col, ao[3])),
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)
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}
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}
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pub fn push_vox_verts_ao<V: ReadVol, P: Pipeline>(
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mesh: &mut Mesh<P>,
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vol: &V,
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pos: Vec3<i32>,
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offs: Vec3<f32>,
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col: Rgb<f32>,
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vcons: VertexCons<P>,
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) {
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let (x, y, z) = (Vec3::unit_x(), Vec3::unit_y(), Vec3::unit_z());
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// -x
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if vol
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.get(pos - Vec3::unit_x())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs,
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Vec3::unit_z(),
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Vec3::unit_y(),
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-Vec3::unit_x(),
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col,
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get_quad_ao(vol, pos - Vec3::unit_x(), &[-z, -y, z, y, -z]),
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vcons,
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));
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}
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// +x
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if vol
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.get(pos + Vec3::unit_x())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs + Vec3::unit_x(),
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Vec3::unit_y(),
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Vec3::unit_z(),
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Vec3::unit_x(),
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col,
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get_quad_ao(vol, pos + Vec3::unit_x(), &[-y, -z, y, z, -y]),
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vcons,
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));
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}
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// -y
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if vol
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.get(pos - Vec3::unit_y())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs,
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Vec3::unit_x(),
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Vec3::unit_z(),
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-Vec3::unit_y(),
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col,
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get_quad_ao(vol, pos - Vec3::unit_y(), &[-x, -z, x, z, -x]),
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vcons,
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));
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}
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// +y
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if vol
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.get(pos + Vec3::unit_y())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs + Vec3::unit_y(),
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Vec3::unit_z(),
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Vec3::unit_x(),
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Vec3::unit_y(),
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col,
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get_quad_ao(vol, pos + Vec3::unit_y(), &[-z, -x, z, x, -z]),
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vcons,
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));
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}
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// -z
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if vol
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.get(pos - Vec3::unit_z())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs,
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Vec3::unit_y(),
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Vec3::unit_x(),
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-Vec3::unit_z(),
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col,
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get_quad_ao(vol, pos - Vec3::unit_z(), &[-y, -x, y, x, -y]),
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vcons,
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));
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}
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// +z
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if vol
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.get(pos + Vec3::unit_z())
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.map(|v| v.is_empty())
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.unwrap_or(true)
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{
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mesh.push_quad(create_quad(
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offs + Vec3::unit_z(),
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Vec3::unit_x(),
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Vec3::unit_y(),
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Vec3::unit_z(),
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col,
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get_quad_ao(vol, pos + Vec3::unit_z(), &[-x, -y, x, y, -x]),
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vcons,
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));
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}
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}
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