veloren/world/src/site2/gen.rs

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use super::*;
use common::{
terrain::Block,
store::{Id, Store},
};
use vek::*;
pub enum Primitive {
Empty, // Placeholder
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// Shapes
Aabb(Aabb<i32>),
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Pyramid { aabb: Aabb<i32>, inset: i32 },
// Combinators
And(Id<Primitive>, Id<Primitive>),
Or(Id<Primitive>, Id<Primitive>),
Xor(Id<Primitive>, Id<Primitive>),
}
pub struct Fill {
pub prim: Id<Primitive>,
pub block: Block,
}
impl Fill {
fn contains_at(&self, tree: &Store<Primitive>, prim: Id<Primitive>, pos: Vec3<i32>) -> bool {
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// Custom closure because vek's impl of `contains_point` is inclusive :(
let aabb_contains = |aabb: Aabb<i32>, pos: Vec3<i32>| (aabb.min.x..aabb.max.x).contains(&pos.x)
&& (aabb.min.y..aabb.max.y).contains(&pos.y)
&& (aabb.min.z..aabb.max.z).contains(&pos.z);
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match &tree[prim] {
Primitive::Empty => false,
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Primitive::Aabb(aabb) => aabb_contains(*aabb, pos),
Primitive::Pyramid { aabb, inset } => {
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let inset = (*inset).max(aabb.size().reduce_min());
let inner = Aabr { min: aabb.min.xy() - 1 + inset, max: aabb.max.xy() - inset };
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aabb_contains(*aabb, pos) && (inner.projected_point(pos.xy()) - pos.xy())
.map(|e| e.abs())
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.reduce_max() as f32 / (inset as f32) < 1.0 - ((pos.z - aabb.min.z) as f32 + 0.5) / (aabb.max.z - aabb.min.z) as f32
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},
Primitive::And(a, b) => self.contains_at(tree, *a, pos) && self.contains_at(tree, *b, pos),
Primitive::Or(a, b) => self.contains_at(tree, *a, pos) || self.contains_at(tree, *b, pos),
Primitive::Xor(a, b) => self.contains_at(tree, *a, pos) ^ self.contains_at(tree, *b, pos),
}
}
pub fn sample_at(&self, tree: &Store<Primitive>, pos: Vec3<i32>) -> Option<Block> {
Some(self.block).filter(|_| self.contains_at(tree, self.prim, pos))
}
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fn get_bounds_inner(&self, tree: &Store<Primitive>, prim: Id<Primitive>) -> Option<Aabb<i32>> {
fn or_zip_with<T, F: FnOnce(T, T) -> T>(a: Option<T>, b: Option<T>, f: F) -> Option<T> {
match (a, b) {
(Some(a), Some(b)) => Some(f(a, b)),
(Some(a), _) => Some(a),
(_, b) => b,
}
}
Some(match &tree[prim] {
Primitive::Empty => return None,
Primitive::Aabb(aabb) => *aabb,
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Primitive::Pyramid { aabb, .. } => *aabb,
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Primitive::And(a, b) => or_zip_with(self.get_bounds_inner(tree, *a), self.get_bounds_inner(tree, *b), |a, b| a.intersection(b))?,
Primitive::Or(a, b) | Primitive::Xor(a, b) =>
or_zip_with(self.get_bounds_inner(tree, *a), self.get_bounds_inner(tree, *b), |a, b| a.union(b))?,
})
}
pub fn get_bounds(&self, tree: &Store<Primitive>) -> Aabb<i32> {
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self.get_bounds_inner(tree, self.prim).unwrap_or_else(|| Aabb::new_empty(Vec3::zero()))
}
}
pub trait Structure {
fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Fill)>(
&self,
site: &Site,
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prim: F,
fill: G,
) {}
// Generate a primitive tree and fills for this structure
fn render_collect(&self, site: &Site) -> (Store<Primitive>, Vec<Fill>) {
let mut tree = Store::default();
let mut fills = Vec::new();
let root = self.render(site, |p| tree.insert(p), |f| fills.push(f));
(tree, fills)
}
}