veloren/voxygen/anim/src/object/idle.rs

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2021-01-19 19:38:32 +00:00
use super::{
super::{vek::*, Animation},
ObjectSkeleton, SkeletonAttr,
};
use common::comp::item::ToolKind;
pub struct IdleAnimation;
impl Animation for IdleAnimation {
type Dependency = (Option<ToolKind>, Option<ToolKind>, f64);
type Skeleton = ObjectSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"object_idle\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "object_idle")]
#[allow(clippy::approx_constant)] // TODO: Pending review in #587
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_active_tool_kind, _second_tool_kind, _global_time): Self::Dependency,
_anim_time: f64,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
next.bone0.position = Vec3::new(s_a.bone0.0, s_a.bone0.1, s_a.bone0.2) / 11.0;
next.bone1.position = Vec3::new(s_a.bone1.0, s_a.bone1.1, s_a.bone1.2) / 11.0;
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next
}
}