2020-11-21 19:06:36 +00:00
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use super::{
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super::{vek::*, Animation},
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QuadrupedSmallSkeleton, SkeletonAttr,
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};
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use common::states::utils::StageSection;
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//use std::ops::Rem;
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pub struct AlphaAnimation;
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impl Animation for AlphaAnimation {
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type Dependency = (f32, f64, Option<StageSection>, f64);
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type Skeleton = QuadrupedSmallSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"quadruped_small_alpha\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_small_alpha")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_velocity, global_time, stage_section, timer): Self::Dependency,
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anim_time: f64,
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_rate: &mut f32,
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_s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let (movement1base, movement2base, movement3) = match stage_section {
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2020-11-25 00:28:24 +00:00
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Some(StageSection::Buildup) => ((anim_time as f32).sqrt(), 0.0, 0.0),
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Some(StageSection::Swing) => (1.0, (anim_time as f32).powi(4), 0.0),
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2020-11-21 19:06:36 +00:00
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Some(StageSection::Recover) => (1.0, 1.0, anim_time as f32),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - movement3;
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let subtract = global_time - timer;
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let check = subtract - subtract.trunc();
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let mirror = (check - 0.5).signum() as f32;
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let movement1 = mirror * movement1base * pullback;
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let movement2 = mirror * movement2base * pullback;
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let movement1abs = movement1base * pullback;
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let movement2abs = movement2base * pullback;
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2020-11-21 20:59:25 +00:00
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next.head.orientation = Quaternion::rotation_x(movement1abs * -0.7 + movement2abs * 2.0)
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* Quaternion::rotation_y(movement1 * -0.6 + movement2 * 1.2);
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2020-11-21 19:06:36 +00:00
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next.chest.orientation = Quaternion::rotation_y(movement1 * -0.08 + movement2 * 0.15)
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* Quaternion::rotation_z(movement1 * 0.2 + movement2 * -0.6);
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2020-11-21 20:59:25 +00:00
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next.tail.orientation = Quaternion::rotation_x(movement1abs * 0.5 + movement2abs * -1.0)
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2020-11-21 19:06:36 +00:00
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* Quaternion::rotation_z(movement1 * -0.4 + movement2 * -0.2);
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next
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}
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}
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