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({
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Armor(Chest): Choice([
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(1.0, Some(Item("common.items.armor.misc.chest.worker_green_0"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_green_1"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_red_0"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_red_1"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_0"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_purple_1"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_0"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_yellow_1"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_0"))),
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(1.0, Some(Item("common.items.armor.misc.chest.worker_orange_1"))),
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]),
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Armor(Belt): Item("common.items.armor.swift.belt"),
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Armor(Legs): Item("common.items.armor.misc.pants.worker_blue"),
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Armor(Feet): Choice([
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(1.0, Some(Item("common.items.armor.swift.foot"))),
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(1.0, Some(Item("common.items.armor.misc.foot.sandals"))),
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]),
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})
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