2019-12-26 18:01:19 +00:00
|
|
|
use super::{BLOCK_ACCEL, BLOCK_SPEED, TEMP_EQUIP_DELAY};
|
|
|
|
use crate::comp::{
|
|
|
|
ActionState::{Idle, Wield},
|
|
|
|
EcsCharacterState, EcsStateUpdate,
|
|
|
|
ItemKind::Tool,
|
|
|
|
StateHandle, WieldHandler,
|
|
|
|
};
|
2019-12-26 14:43:59 +00:00
|
|
|
use std::time::Duration;
|
2019-12-26 18:01:19 +00:00
|
|
|
use vek::Vec2;
|
2019-12-26 14:43:59 +00:00
|
|
|
|
|
|
|
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
|
|
|
pub struct BasicBlockHandler {
|
|
|
|
/// How long the blocking state has been active
|
|
|
|
active_duration: Duration,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl StateHandle for BasicBlockHandler {
|
2019-12-26 18:01:19 +00:00
|
|
|
fn handle(&self, ecs_data: &EcsCharacterState) -> EcsStateUpdate {
|
|
|
|
let mut update = EcsStateUpdate {
|
2019-12-26 14:43:59 +00:00
|
|
|
pos: *ecs_data.pos,
|
|
|
|
vel: *ecs_data.vel,
|
|
|
|
ori: *ecs_data.ori,
|
|
|
|
character: *ecs_data.character,
|
|
|
|
};
|
2019-12-26 18:01:19 +00:00
|
|
|
|
|
|
|
// TODO: Apply simple move speed debuff instead
|
|
|
|
|
|
|
|
// Update movement
|
|
|
|
update.vel.0 += Vec2::broadcast(ecs_data.dt.0)
|
|
|
|
* ecs_data.inputs.move_dir
|
|
|
|
* match ecs_data.physics.on_ground {
|
|
|
|
true if update.vel.0.magnitude_squared() < BLOCK_SPEED.powf(2.0) => BLOCK_ACCEL,
|
|
|
|
_ => 0.0,
|
|
|
|
};
|
|
|
|
|
|
|
|
if !ecs_data.inputs.secondary.is_pressed() {
|
|
|
|
update.character.action_state = if let Some(Tool { .. }) =
|
|
|
|
ecs_data.stats.equipment.main.as_ref().map(|i| &i.kind)
|
|
|
|
{
|
|
|
|
Wield(WieldHandler {
|
|
|
|
equip_delay: Duration::from_millis(TEMP_EQUIP_DELAY),
|
|
|
|
})
|
|
|
|
} else {
|
|
|
|
Idle
|
|
|
|
};
|
|
|
|
|
|
|
|
update.character.move_disabled = false;
|
|
|
|
return update;
|
|
|
|
}
|
|
|
|
|
|
|
|
return update;
|
2019-12-26 14:43:59 +00:00
|
|
|
}
|
|
|
|
}
|