2022-04-08 15:37:50 +00:00
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#![enable(implicit_some)]
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2022-02-06 05:43:46 +00:00
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(
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name: Name("Alchemist"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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2022-04-08 15:37:50 +00:00
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loot: LootTable("common.loot_tables.creature.humanoid"),
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inventory: (
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loadout: Inline((
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inherit: Asset("common.loadout.village.alchemist"),
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2022-05-06 19:58:52 +00:00
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active_hands: InHands((Choice([
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(1, Item("common.items.weapons.tool.broom")),
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(1, Item("common.items.weapons.tool.hoe")),
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(1, Item("common.items.weapons.tool.pickaxe")),
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(1, Item("common.items.weapons.tool.rake")),
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(1, Item("common.items.weapons.tool.shovel-0")),
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(1, Item("common.items.weapons.tool.shovel-1")),
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]), None)),
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2022-04-08 15:37:50 +00:00
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)),
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items: [
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2022-02-06 05:43:46 +00:00
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(10, "common.items.consumable.potion_big"),
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2023-01-18 21:17:24 +00:00
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(10, "common.items.food.sunflower_icetea"),
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2022-02-06 05:43:46 +00:00
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank3.fullskill"),
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],
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2023-01-18 21:17:24 +00:00
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)
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