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https://gitlab.com/veloren/veloren.git
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45 lines
1.3 KiB
Rust
45 lines
1.3 KiB
Rust
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// Library
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use vek::*;
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// Local
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use super::{
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CharacterSkeleton,
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super::Animation,
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};
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pub struct RunAnimation;
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impl Animation for RunAnimation {
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type Skeleton = CharacterSkeleton;
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type Dependency = f64;
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fn update_skeleton(
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skeleton: &mut Self::Skeleton,
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time: f64,
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) {
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let wave = (time as f32 * 10.0).sin();
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let wave_fast = (time as f32 * 5.0).sin();
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skeleton.head.offset = Vec3::unit_z() * 13.0;
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skeleton.head.ori = Quaternion::rotation_z(wave * 0.3);
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skeleton.chest.offset = Vec3::unit_z() * 9.0;
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skeleton.chest.ori = Quaternion::rotation_z(wave * 0.3);
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skeleton.belt.offset = Vec3::unit_z() * 7.0;
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skeleton.belt.ori = Quaternion::rotation_z(wave * 0.3);
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skeleton.leggings.offset = Vec3::unit_z() * 4.0;
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skeleton.leggings.ori = Quaternion::rotation_z(wave * 0.3);
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skeleton.l_hand.offset = Vec3::new(-8.0, wave * 4.0, 9.0);
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skeleton.r_hand.offset = Vec3::new(8.0, -wave * 4.0, 9.0);
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skeleton.l_foot.offset = Vec3::new(-3.5, -wave * 4.0, -(wave_fast.abs() - 0.5) * 3.0);
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skeleton.r_foot.offset = Vec3::new(3.5, wave * 4.0, (wave_fast.abs() - 0.5) * 3.0);
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skeleton.back.offset = Vec3::new(-8.0, 5.0, 16.0);
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skeleton.back.ori = Quaternion::rotation_y(2.5);
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}
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}
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