veloren/server/src/sys/waypoint.rs

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use super::SysTimer;
use common::comp::{Player, Pos, Waypoint, WaypointArea};
use specs::{Entities, Join, ReadStorage, System, Write, WriteStorage};
/// This system updates player waypoints
/// TODO: Make this faster by only considering local waypoints
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Player>,
ReadStorage<'a, WaypointArea>,
WriteStorage<'a, Waypoint>,
Write<'a, SysTimer<Self>>,
);
fn run(
&mut self,
(entities, positions, players, waypoint_areas, mut waypoints, mut timer): Self::SystemData,
) {
timer.start();
for (entity, player_pos, _) in (&entities, &positions, &players).join() {
for (waypoint_pos, waypoint_area) in (&positions, &waypoint_areas).join() {
if player_pos.0.distance_squared(waypoint_pos.0) < waypoint_area.radius().powf(2.0)
{
let _ = waypoints.insert(entity, Waypoint::new(player_pos.0));
}
}
}
timer.end();
}
}