2020-01-26 00:22:48 +00:00
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use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
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2019-12-29 23:47:42 +00:00
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use common::comp::item::ToolKind;
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2019-09-09 19:11:40 +00:00
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use std::{f32::consts::PI, ops::Mul};
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use vek::*;
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pub struct SitAnimation;
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impl Animation for SitAnimation {
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2019-12-29 23:47:42 +00:00
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type Dependency = (Option<ToolKind>, f64);
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2020-02-01 20:39:39 +00:00
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type Skeleton = CharacterSkeleton;
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2019-09-09 19:11:40 +00:00
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2020-06-19 03:33:30 +00:00
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_sit\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_sit")]
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fn update_skeleton_inner(
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2019-09-09 19:11:40 +00:00
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skeleton: &Self::Skeleton,
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2019-11-10 23:36:47 +00:00
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(_active_tool_kind, global_time): Self::Dependency,
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2019-09-09 19:11:40 +00:00
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anim_time: f64,
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_rate: &mut f32,
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skeleton_attr: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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2020-03-29 07:53:52 +00:00
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let slow = (anim_time as f32 * 1.0).sin();
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let slowa = (anim_time as f32 * 1.0 + PI / 2.0).sin();
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let stop = (anim_time as f32 * 3.0).min(PI / 2.0).sin();
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let slow_abs = ((anim_time as f32 * 0.3).sin()) + 1.0;
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2019-09-09 19:11:40 +00:00
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let head_look = Vec2::new(
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((global_time + anim_time) as f32 / 18.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.25,
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((global_time + anim_time) as f32 / 18.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.125,
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);
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next.head.offset = Vec3::new(
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2020-04-27 05:11:34 +00:00
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0.0,
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-3.0 + skeleton_attr.head.0,
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skeleton_attr.head.1 + slow * 0.1 + stop * -0.8,
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2019-09-09 19:11:40 +00:00
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);
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2020-03-29 07:53:52 +00:00
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next.head.ori = Quaternion::rotation_z(head_look.x + slow * 0.2 - slow * 0.1)
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* Quaternion::rotation_x((slowa * -0.1 + slow * 0.1 + head_look.y).abs());
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2019-09-09 19:11:40 +00:00
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next.head.scale = Vec3::one() * skeleton_attr.head_scale;
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2020-04-27 05:11:34 +00:00
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next.chest.offset = Vec3::new(
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0.0,
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skeleton_attr.chest.0 + stop * -0.4,
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skeleton_attr.chest.1 + slow * 0.1 + stop * -0.8,
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);
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2020-03-29 07:53:52 +00:00
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next.chest.ori = Quaternion::rotation_x(stop * 0.15);
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next.chest.scale = Vec3::one() + slow_abs * 0.05;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0 + stop * 1.2, skeleton_attr.belt.1);
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2020-03-29 07:53:52 +00:00
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next.belt.ori = Quaternion::rotation_x(stop * 0.3);
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next.belt.scale = (Vec3::one() + slow_abs * 0.05) * 1.02;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
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2020-04-11 00:40:34 +00:00
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next.back.scale = Vec3::one() * 1.02;
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2020-04-27 05:11:34 +00:00
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next.shorts.offset = Vec3::new(
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0.0,
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skeleton_attr.shorts.0 + stop * 2.5,
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skeleton_attr.shorts.1 + stop * 0.6,
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);
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2020-03-29 07:53:52 +00:00
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next.shorts.ori = Quaternion::rotation_x(stop * 0.6);
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2019-09-09 19:11:40 +00:00
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next.shorts.scale = Vec3::one();
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2020-04-27 05:11:34 +00:00
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next.l_hand.offset = Vec3::new(
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-skeleton_attr.hand.0,
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skeleton_attr.hand.1 + slowa * 0.15,
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skeleton_attr.hand.2 + slow * 0.7 + stop * -2.0,
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);
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next.l_hand.ori = Quaternion::rotation_x(slowa * -0.1 + slow * 0.1);
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2020-03-29 07:53:52 +00:00
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next.l_hand.scale = Vec3::one() + slow_abs * -0.05;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_hand.offset = Vec3::new(
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skeleton_attr.hand.0,
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skeleton_attr.hand.1 + slowa * 0.15,
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skeleton_attr.hand.2 + slow * 0.7 + stop * -2.0,
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);
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next.r_hand.ori = Quaternion::rotation_x(slow * -0.1 + slowa * 0.1);
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2020-03-29 07:53:52 +00:00
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next.r_hand.scale = Vec3::one() + slow_abs * -0.05;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_foot.offset = Vec3::new(
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-skeleton_attr.foot.0,
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2020-05-27 06:41:55 +00:00
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4.0 + skeleton_attr.foot.1,
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3.0 + skeleton_attr.foot.2,
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2020-04-27 05:11:34 +00:00
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);
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2020-03-29 07:53:52 +00:00
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next.l_foot.ori = Quaternion::rotation_x(slow * 0.1 + stop * 1.2 + slow * 0.1);
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2020-05-12 01:43:57 +00:00
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next.l_foot.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_foot.offset = Vec3::new(
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skeleton_attr.foot.0,
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2020-05-27 06:41:55 +00:00
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4.0 + skeleton_attr.foot.1,
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3.0 + skeleton_attr.foot.2,
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2020-04-27 05:11:34 +00:00
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);
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2020-03-29 07:53:52 +00:00
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next.r_foot.ori = Quaternion::rotation_x(slowa * 0.1 + stop * 1.2 + slowa * 0.1);
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2020-05-12 01:43:57 +00:00
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next.r_foot.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.l_shoulder.offset = Vec3::new(
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-skeleton_attr.shoulder.0,
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skeleton_attr.shoulder.1,
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skeleton_attr.shoulder.2,
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);
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2019-09-09 19:11:40 +00:00
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next.l_shoulder.ori = Quaternion::rotation_x(0.0);
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2020-03-29 07:53:52 +00:00
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next.l_shoulder.scale = (Vec3::one() + slow_abs * -0.05) * 1.15;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.r_shoulder.offset = Vec3::new(
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skeleton_attr.shoulder.0,
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skeleton_attr.shoulder.1,
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skeleton_attr.shoulder.2,
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);
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2019-09-09 19:11:40 +00:00
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next.r_shoulder.ori = Quaternion::rotation_x(0.0);
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2020-03-29 07:53:52 +00:00
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next.r_shoulder.scale = (Vec3::one() + slow_abs * -0.05) * 1.15;
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2019-09-09 19:11:40 +00:00
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2020-04-27 05:11:34 +00:00
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next.glider.offset = Vec3::new(0.0, 0.0, 10.0);
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2019-12-03 06:30:08 +00:00
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next.glider.scale = Vec3::one() * 0.0;
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2020-04-27 05:11:34 +00:00
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next.main.offset = Vec3::new(-7.0, -5.0, 15.0);
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2020-03-05 14:02:11 +00:00
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next.main.ori = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
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2020-03-29 07:53:52 +00:00
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next.main.scale = Vec3::one() + slow_abs * -0.05;
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2020-03-05 14:02:11 +00:00
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2020-04-27 05:11:34 +00:00
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next.second.offset = Vec3::new(0.0, 0.0, 0.0);
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2020-03-05 14:02:11 +00:00
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next.second.ori = Quaternion::rotation_y(0.0);
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next.second.scale = Vec3::one() * 0.0;
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2020-04-27 05:11:34 +00:00
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next.lantern.offset = Vec3::new(
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skeleton_attr.lantern.0,
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skeleton_attr.lantern.1,
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skeleton_attr.lantern.2,
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);
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next.lantern.scale = Vec3::one() * 0.65;
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2019-09-09 19:11:40 +00:00
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2020-03-29 07:53:52 +00:00
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next.torso.offset = Vec3::new(0.0, -0.2, stop * -0.16) * skeleton_attr.scaler;
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2019-09-09 19:11:40 +00:00
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next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
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2020-03-05 14:02:11 +00:00
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next.control.scale = Vec3::one();
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next.l_control.scale = Vec3::one();
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next.r_control.scale = Vec3::one();
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2019-09-09 19:11:40 +00:00
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next
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}
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}
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