veloren/common/src/states/boost.rs

72 lines
2.2 KiB
Rust
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use crate::{
comp::{CharacterState, StateUpdate},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
/// Separated out to condense update portions of character state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub movement_duration: Duration,
pub only_up: bool,
pub speed: f32,
pub max_exit_velocity: f32,
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
/// Struct containing data that does not change over the course of the
/// character state
pub static_data: StaticData,
/// Timer for each stage
pub timer: Duration,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_move(data, &mut update, 1.0);
if self.timer < self.static_data.movement_duration {
// Movement
if self.static_data.only_up {
update.vel.0.z += self.static_data.speed * data.dt.0;
} else {
update.vel.0 += *data.inputs.look_dir * self.static_data.speed * data.dt.0;
}
update.character = CharacterState::Boost(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
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..*self
});
} else {
// Done
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if input_is_pressed(data, self.static_data.ability_info.input) {
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reset_state(self, data, &mut update);
} else {
update.vel.0 = update.vel.0.try_normalized().unwrap_or_default()
* update
.vel
.0
.magnitude()
.min(self.static_data.max_exit_velocity);
update.character = CharacterState::Wielding;
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}
}
update
}
}
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fn reset_state(data: &Data, join: &JoinData, update: &mut StateUpdate) {
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handle_input(join, update, data.static_data.ability_info.input);
}