2020-11-09 04:04:51 +00:00
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use crate::{
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comp::buff::{BuffCategory, BuffData, BuffKind},
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2020-11-13 03:50:40 +00:00
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effect::{self, BuffEffect},
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2020-12-13 17:11:55 +00:00
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uid::Uid,
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2020-11-09 04:04:51 +00:00
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Damage, DamageSource, Explosion, GroupTarget, Knockback, RadiusEffect,
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};
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2020-07-06 14:23:08 +00:00
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use serde::{Deserialize, Serialize};
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2021-01-07 20:25:12 +00:00
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use specs::Component;
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2020-07-06 05:56:02 +00:00
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use specs_idvs::IdvStorage;
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2019-10-06 17:30:06 +00:00
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use std::time::Duration;
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2019-09-17 12:43:19 +00:00
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2020-03-16 11:32:57 +00:00
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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2019-09-17 12:43:19 +00:00
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pub enum Effect {
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2020-11-04 02:01:12 +00:00
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Damage(Option<GroupTarget>, Damage),
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2020-10-18 18:21:58 +00:00
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Knockback(Knockback),
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2020-03-27 16:07:19 +00:00
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RewardEnergy(u32),
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2020-10-06 02:19:41 +00:00
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Explode(Explosion),
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2019-09-17 12:43:19 +00:00
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Vanish,
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2019-09-28 19:35:28 +00:00
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Stick,
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2019-10-11 23:30:05 +00:00
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Possess,
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2020-11-09 03:09:33 +00:00
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Buff {
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buff: BuffEffect,
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chance: Option<f32>,
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},
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2019-09-17 12:43:19 +00:00
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}
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2020-03-16 11:32:57 +00:00
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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2019-09-17 12:43:19 +00:00
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pub struct Projectile {
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2019-11-04 00:57:36 +00:00
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// TODO: use SmallVec for these effects
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2020-04-26 15:16:35 +00:00
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pub hit_solid: Vec<Effect>,
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2019-09-17 12:43:19 +00:00
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pub hit_entity: Vec<Effect>,
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2019-10-06 17:30:06 +00:00
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/// Time left until the projectile will despawn
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pub time_left: Duration,
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2020-03-16 11:32:57 +00:00
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pub owner: Option<Uid>,
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2020-09-19 08:47:40 +00:00
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/// Whether projectile collides with entities in the same group as its
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/// owner
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pub ignore_group: bool,
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2019-09-17 12:43:19 +00:00
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}
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impl Component for Projectile {
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2021-01-07 20:25:12 +00:00
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type Storage = IdvStorage<Self>;
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2019-09-17 12:43:19 +00:00
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}
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2020-11-09 04:04:51 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ProjectileConstructor {
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Arrow {
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damage: f32,
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knockback: f32,
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energy_regen: u32,
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},
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Fireball {
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damage: f32,
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radius: f32,
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energy_regen: u32,
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},
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2020-12-24 17:54:00 +00:00
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Firebolt {
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damage: f32,
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energy_regen: u32,
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},
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2020-11-09 04:04:51 +00:00
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Heal {
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heal: f32,
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damage: f32,
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radius: f32,
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},
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Possess,
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}
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impl ProjectileConstructor {
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pub fn create_projectile(self, owner: Option<Uid>) -> Projectile {
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use ProjectileConstructor::*;
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match self {
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Arrow {
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damage,
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knockback,
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energy_regen,
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} => {
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let buff = BuffEffect {
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kind: BuffKind::Bleeding,
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data: BuffData {
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strength: damage / 2.0,
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duration: Some(Duration::from_secs(5)),
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},
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cat_ids: vec![BuffCategory::Physical],
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};
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Projectile {
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hit_solid: vec![Effect::Stick],
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hit_entity: vec![
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Effect::Damage(Some(GroupTarget::OutOfGroup), Damage {
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source: DamageSource::Projectile,
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value: damage,
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}),
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Effect::Knockback(Knockback::Away(knockback)),
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Effect::RewardEnergy(energy_regen),
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Effect::Vanish,
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Effect::Buff {
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buff,
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chance: Some(0.10),
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},
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],
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time_left: Duration::from_secs(15),
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owner,
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ignore_group: true,
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}
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},
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Fireball {
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damage,
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radius,
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energy_regen,
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} => Projectile {
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hit_solid: vec![
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Effect::Explode(Explosion {
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2020-11-19 00:23:13 +00:00
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effects: vec![
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RadiusEffect::Entity(
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Some(GroupTarget::OutOfGroup),
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effect::Effect::Damage(Damage {
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source: DamageSource::Explosion,
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value: damage,
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}),
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),
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RadiusEffect::TerrainDestruction(2.0),
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],
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2020-11-09 04:04:51 +00:00
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radius,
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energy_regen,
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}),
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Effect::Vanish,
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],
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hit_entity: vec![
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Effect::Explode(Explosion {
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effects: vec![RadiusEffect::Entity(
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Some(GroupTarget::OutOfGroup),
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effect::Effect::Damage(Damage {
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2020-11-09 04:04:51 +00:00
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source: DamageSource::Explosion,
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value: damage,
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}),
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)],
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radius,
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energy_regen,
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}),
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Effect::Vanish,
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],
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2020-12-24 17:54:00 +00:00
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time_left: Duration::from_secs(10),
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owner,
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ignore_group: true,
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},
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Firebolt {
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damage,
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energy_regen,
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} => Projectile {
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hit_solid: vec![Effect::Vanish],
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hit_entity: vec![
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Effect::Damage(Some(GroupTarget::OutOfGroup), Damage {
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source: DamageSource::Energy,
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value: damage,
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}),
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Effect::RewardEnergy(energy_regen),
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Effect::Vanish,
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],
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time_left: Duration::from_secs(10),
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2020-11-09 04:04:51 +00:00
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owner,
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ignore_group: true,
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},
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Heal {
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heal,
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damage,
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radius,
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} => Projectile {
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hit_solid: vec![
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Effect::Explode(Explosion {
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effects: vec![
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RadiusEffect::Entity(
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Some(GroupTarget::OutOfGroup),
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2020-11-13 03:50:40 +00:00
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effect::Effect::Damage(Damage {
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source: DamageSource::Explosion,
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value: damage,
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}),
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),
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RadiusEffect::Entity(
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Some(GroupTarget::InGroup),
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effect::Effect::Damage(Damage {
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2020-11-09 04:04:51 +00:00
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source: DamageSource::Healing,
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value: heal,
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}),
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),
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],
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radius,
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energy_regen: 0,
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}),
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Effect::Vanish,
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],
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hit_entity: vec![
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Effect::Explode(Explosion {
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effects: vec![
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RadiusEffect::Entity(
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Some(GroupTarget::OutOfGroup),
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effect::Effect::Damage(Damage {
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source: DamageSource::Explosion,
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value: damage,
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}),
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),
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RadiusEffect::Entity(
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Some(GroupTarget::InGroup),
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2020-11-13 03:50:40 +00:00
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effect::Effect::Damage(Damage {
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2020-11-09 04:04:51 +00:00
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source: DamageSource::Healing,
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value: heal,
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}),
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),
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],
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radius,
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energy_regen: 0,
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}),
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Effect::Vanish,
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],
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2020-12-24 17:54:00 +00:00
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time_left: Duration::from_secs(10),
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2020-11-09 04:04:51 +00:00
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owner,
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ignore_group: true,
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},
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Possess => Projectile {
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hit_solid: vec![Effect::Stick],
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hit_entity: vec![Effect::Stick, Effect::Possess],
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time_left: Duration::from_secs(10),
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owner,
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ignore_group: false,
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},
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}
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}
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2020-11-13 03:24:19 +00:00
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2020-12-25 16:28:35 +00:00
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pub fn modified_projectile(
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mut self,
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power: f32,
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regen: f32,
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range: f32,
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heal_power: f32,
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) -> Self {
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2020-11-13 03:24:19 +00:00
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use ProjectileConstructor::*;
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match self {
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2020-12-23 02:28:55 +00:00
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Arrow {
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ref mut damage,
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ref mut energy_regen,
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..
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} => {
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2020-11-13 03:24:19 +00:00
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*damage *= power;
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2020-12-23 02:28:55 +00:00
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*energy_regen = (*energy_regen as f32 * regen) as u32;
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2020-11-13 03:24:19 +00:00
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},
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2020-12-24 17:54:00 +00:00
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Fireball {
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ref mut damage,
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ref mut energy_regen,
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ref mut radius,
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..
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} => {
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*damage *= power;
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*energy_regen = (*energy_regen as f32 * regen) as u32;
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*radius *= range;
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},
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Firebolt {
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ref mut damage,
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ref mut energy_regen,
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..
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} => {
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2020-11-13 03:24:19 +00:00
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*damage *= power;
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2020-12-24 17:54:00 +00:00
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*energy_regen = (*energy_regen as f32 * regen) as u32;
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2020-11-13 03:24:19 +00:00
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},
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Heal {
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ref mut damage,
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ref mut heal,
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2020-12-24 17:54:00 +00:00
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ref mut radius,
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2020-11-13 03:24:19 +00:00
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..
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} => {
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*damage *= power;
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2020-12-25 16:28:35 +00:00
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*heal *= heal_power;
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*radius *= range;
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2020-11-13 03:24:19 +00:00
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},
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Possess => {},
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}
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self
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}
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2020-12-24 17:54:00 +00:00
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pub fn fireball_to_firebolt(self) -> Self {
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if let ProjectileConstructor::Fireball {
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damage,
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energy_regen,
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..
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} = self
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{
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ProjectileConstructor::Firebolt {
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damage,
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energy_regen: energy_regen * 2,
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}
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} else {
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self
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}
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}
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2020-11-09 04:04:51 +00:00
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}
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