2019-09-17 12:43:19 +00:00
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use crate::{
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2019-09-26 16:48:37 +00:00
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comp::{projectile, HealthSource, Ori, PhysicsState, Projectile, Vel},
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2019-09-17 12:43:19 +00:00
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event::{EventBus, ServerEvent},
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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/// This system is responsible for handling projectile effect triggers
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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Read<'a, EventBus<ServerEvent>>,
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ReadStorage<'a, PhysicsState>,
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2019-10-02 19:28:35 +00:00
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ReadStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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2019-09-17 12:43:19 +00:00
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WriteStorage<'a, Projectile>,
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);
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fn run(
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&mut self,
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(
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entities,
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server_bus,
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physics_states,
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velocities,
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mut orientations,
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mut projectiles,
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): Self::SystemData,
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) {
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let mut server_emitter = server_bus.emitter();
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2019-10-02 19:28:35 +00:00
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let mut todo = Vec::new();
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2019-09-17 12:43:19 +00:00
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// Attacks
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2019-09-28 19:35:28 +00:00
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for (entity, physics, ori, projectile) in (
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&entities,
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&physics_states,
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&mut orientations,
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&mut projectiles,
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)
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.join()
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{
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// Hit entity
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if let Some(other) = physics.touch_entity {
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for effect in projectile.hit_entity.drain(..) {
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match effect {
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2019-09-21 12:43:24 +00:00
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projectile::Effect::Damage(power) => {
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server_emitter.emit(ServerEvent::Damage {
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uid: other,
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dmg: power,
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cause: HealthSource::Projectile,
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})
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}
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projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: HealthSource::World,
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}),
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_ => {}
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}
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}
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todo.push(entity);
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}
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// Hit ground
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else if physics.on_ground {
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for effect in projectile.hit_ground.drain(..) {
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match effect {
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_ => {}
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}
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}
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todo.push(entity);
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2019-09-29 08:37:07 +00:00
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}
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2019-10-02 19:28:35 +00:00
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// Hit wall
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else if physics.on_wall.is_some() {
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for effect in projectile.hit_wall.drain(..) {
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match effect {
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_ => {}
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}
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}
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todo.push(entity);
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} else {
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if let Some(vel) = velocities.get(entity) {
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ori.0 = vel.0.normalized();
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}
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}
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}
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for entity in todo {
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projectiles.remove(entity);
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2019-09-17 12:43:19 +00:00
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}
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}
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}
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