2020-01-09 16:23:20 +00:00
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use super::utils::*;
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2020-02-24 18:17:16 +00:00
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use crate::{
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comp::{CharacterState, EcsStateData, StateUpdate},
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states::StateHandler,
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};
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2020-02-03 10:54:50 +00:00
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use std::collections::VecDeque;
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2019-12-28 16:10:39 +00:00
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2020-01-05 18:19:09 +00:00
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2020-01-08 16:56:36 +00:00
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pub struct State;
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2019-12-26 14:43:59 +00:00
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2020-01-08 16:56:36 +00:00
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impl StateHandler for State {
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2020-02-24 18:17:16 +00:00
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fn new(_ecs_data: &EcsStateData) -> Self { Self {} }
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2020-01-05 23:17:22 +00:00
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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2019-12-26 14:43:59 +00:00
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character: *ecs_data.character,
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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2020-02-24 18:17:16 +00:00
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energy: *ecs_data.energy,
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2020-02-03 10:54:50 +00:00
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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2019-12-26 14:43:59 +00:00
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};
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2020-01-21 22:54:32 +00:00
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//handle_jump(ecs_data, &mut update);
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handle_wield(ecs_data, &mut update);
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2019-12-26 18:01:19 +00:00
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2020-01-21 22:54:32 +00:00
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// Try to Fall/Stand up/Move
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if !ecs_data.physics.on_ground
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|| ecs_data.inputs.sit.is_just_pressed()
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|| ecs_data.inputs.move_dir.magnitude_squared() > 0.0
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{
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update.character = CharacterState::Idle(None);
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2019-12-26 14:43:59 +00:00
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}
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2020-01-12 23:14:08 +00:00
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update
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2019-12-26 14:43:59 +00:00
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}
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}
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