veloren/world/examples/cave_biomes.rs

68 lines
2.5 KiB
Rust
Raw Normal View History

2024-03-04 23:12:35 +00:00
use common::terrain::CoordinateConversions;
use rayon::ThreadPoolBuilder;
use vek::Vec2;
use veloren_world::{
layer::{
self,
cave::{Biome, LAYERS},
},
2024-03-28 09:32:59 +00:00
sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
2024-03-04 23:12:35 +00:00
CanvasInfo, Land, World,
};
fn main() {
let pool = ThreadPoolBuilder::new().build().unwrap();
let (world, index) = World::generate(
2024-03-28 09:32:59 +00:00
DEFAULT_WORLD_SEED,
2024-03-04 23:12:35 +00:00
WorldOpts {
seed_elements: true,
world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
..WorldOpts::default()
},
&pool,
&|_| {},
);
let land = Land::from_sim(world.sim());
let mut biomes: Vec<(Biome, u32)> = vec![(Biome::default(), 0); LAYERS as usize];
for x in 0..land.size().x {
for y in 0..land.size().y {
let wpos = Vec2::new(x as i32, y as i32).cpos_to_wpos();
CanvasInfo::with_mock_canvas_info(index.as_index_ref(), world.sim(), |&info| {
let land = &info.land();
let tunnels = layer::cave::tunnel_bounds_at(wpos, &info, land);
for (level, z_range, _, _, _, tunnel) in tunnels {
let biome = tunnel.biome_at(wpos.with_z(z_range.start), &info);
let (ref mut current, ref mut total) = &mut biomes[level as usize - 1];
current.barren += biome.barren;
current.mushroom += biome.mushroom;
current.fire += biome.fire;
current.leafy += biome.leafy;
current.dusty += biome.dusty;
current.icy += biome.icy;
current.snowy += biome.snowy;
current.crystal += biome.crystal;
current.sandy += biome.sandy;
*total += 1;
}
});
}
}
for (level, (biome, total)) in biomes.iter().enumerate() {
let total = *total as f32;
println!("--- LEVEL {} ---", level);
println!("TOTAL {}", total);
println!("BARREN {:.3}", biome.barren / total);
println!("MUSHROOM {:.3}", biome.mushroom / total);
println!("FIRE {:.3}", biome.fire / total);
println!("LEAFY {:.3}", biome.leafy / total);
println!("DUSTY {:.3}", biome.dusty / total);
println!("ICY {:.3}", biome.icy / total);
println!("SNOWY {:.3}", biome.snowy / total);
println!("CRYSTAL {:.3}", biome.crystal / total);
println!("SANDY {:.3}", biome.sandy / total);
println!("\n");
}
}