veloren/voxygen/anim/src/bird_large/mod.rs

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pub mod fly;
pub mod idle;
pub mod run;
// Reexports
pub use self::{fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation};
use super::{make_bone, vek::*, FigureBoneData, Skeleton};
use common::comp::{self};
use core::convert::TryFrom;
pub type Body = comp::bird_large::Body;
skeleton_impls!(struct BirdLargeSkeleton {
+ head,
+ beak,
+ neck,
+ chest,
+ tail_front,
+ tail_rear,
+ wing_in_l,
+ wing_in_r,
+ wing_mid_l,
+ wing_mid_r,
+ wing_out_l,
+ wing_out_r,
+ leg_l,
+ leg_r,
+ foot_l,
+ foot_r,
});
impl Skeleton for BirdLargeSkeleton {
type Attr = SkeletonAttr;
type Body = Body;
const BONE_COUNT: usize = 16;
#[cfg(feature = "use-dyn-lib")]
const COMPUTE_FN: &'static [u8] = b"bird_large_compute_mats\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "bird_large_compute_mats")]
fn compute_matrices_inner(
&self,
base_mat: Mat4<f32>,
buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
) -> Vec3<f32> {
let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
let neck_mat = chest_mat * Mat4::<f32>::from(self.neck);
let head_mat = neck_mat * Mat4::<f32>::from(self.head);
let beak_mat = head_mat * Mat4::<f32>::from(self.beak);
let tail_front_mat = chest_mat * Mat4::<f32>::from(self.tail_front);
let tail_rear_mat = tail_front_mat * Mat4::<f32>::from(self.tail_rear);
let wing_in_l_mat = chest_mat * Mat4::<f32>::from(self.wing_in_l);
let wing_in_r_mat = chest_mat * Mat4::<f32>::from(self.wing_in_r);
let wing_mid_l_mat = wing_in_l_mat * Mat4::<f32>::from(self.wing_mid_l);
let wing_mid_r_mat = wing_in_r_mat * Mat4::<f32>::from(self.wing_mid_r);
let wing_out_l_mat = wing_mid_l_mat * Mat4::<f32>::from(self.wing_out_l);
let wing_out_r_mat = wing_mid_r_mat * Mat4::<f32>::from(self.wing_out_r);
let leg_l_mat = chest_mat * Mat4::<f32>::from(self.leg_l);
let leg_r_mat = chest_mat * Mat4::<f32>::from(self.leg_r);
let foot_l_mat = chest_mat * Mat4::<f32>::from(self.leg_l);
let foot_r_mat = chest_mat * Mat4::<f32>::from(self.leg_r);
*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
make_bone(head_mat),
make_bone(beak_mat),
make_bone(neck_mat),
make_bone(chest_mat),
make_bone(tail_front_mat),
make_bone(tail_rear_mat),
make_bone(wing_in_l_mat),
make_bone(wing_in_r_mat),
make_bone(wing_mid_l_mat),
make_bone(wing_mid_r_mat),
make_bone(wing_out_l_mat),
make_bone(wing_out_r_mat),
make_bone(leg_l_mat),
make_bone(leg_r_mat),
make_bone(foot_l_mat),
make_bone(foot_r_mat),
];
Vec3::default()
}
}
pub struct SkeletonAttr {
chest: (f32, f32),
neck: (f32, f32),
head: (f32, f32),
beak: (f32, f32),
tail_front: (f32, f32),
tail_rear: (f32, f32),
wing_in: (f32, f32, f32),
wing_mid: (f32, f32, f32),
wing_out: (f32, f32, f32),
leg: (f32, f32, f32),
foot: (f32, f32, f32),
scaler: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
type Error = ();
fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
match body {
comp::Body::BirdLarge(body) => Ok(SkeletonAttr::from(body)),
_ => Err(()),
}
}
}
impl Default for SkeletonAttr {
fn default() -> Self {
Self {
chest: (0.0, 0.0),
neck: (0.0, 0.0),
head: (0.0, 0.0),
beak: (0.0, 0.0),
tail_front: (0.0, 0.0),
tail_rear: (0.0, 0.0),
wing_in: (0.0, 0.0, 0.0),
wing_mid: (0.0, 0.0, 0.0),
wing_out: (0.0, 0.0, 0.0),
leg: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0),
scaler: 0.0,
}
}
}
impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::bird_large::Species::*;
Self {
chest: match (body.species, body.body_type) {
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(Phoenix, _) => (2.5, 7.5),
},
neck: match (body.species, body.body_type) {
(Phoenix, _) => (0.5, 3.0),
},
head: match (body.species, body.body_type) {
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(Phoenix, _) => (2.0, 2.0),
},
beak: match (body.species, body.body_type) {
(Phoenix, _) => (2.0, 1.0),
},
tail_front: match (body.species, body.body_type) {
(Phoenix, _) => (-5.5, -2.0),
},
tail_rear: match (body.species, body.body_type) {
(Phoenix, _) => (-3.0, -3.0),
},
wing_in: match (body.species, body.body_type) {
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(Phoenix, _) => (3.0, 2.5, 3.0),
},
wing_mid: match (body.species, body.body_type) {
(Phoenix, _) => (6.5, -1.0, 0.0),
},
wing_out: match (body.species, body.body_type) {
(Phoenix, _) => (0.5, -1.0, 0.0),
},
leg: match (body.species, body.body_type) {
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(Phoenix, _) => (2.5, -2.5, -3.5),
},
foot: match (body.species, body.body_type) {
(Phoenix, _) => (2.5, -16.5, -6.5),
},
scaler: match (body.species, body.body_type) {
(Phoenix, _) => (1.0),
},
}
}
}