veloren/world/src/site/mod.rs

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mod block_mask;
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mod castle;
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mod dungeon;
pub mod economy;
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mod settlement;
// Reexports
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pub use self::{
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block_mask::BlockMask, castle::Castle, dungeon::Dungeon, economy::Economy,
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settlement::Settlement,
};
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use crate::column::ColumnSample;
use common::{
generation::ChunkSupplement,
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terrain::Block,
vol::{BaseVol, ReadVol, RectSizedVol, Vox, WriteVol},
};
use rand::Rng;
use std::{fmt, sync::Arc};
use vek::*;
pub struct SpawnRules {
pub trees: bool,
}
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impl Default for SpawnRules {
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fn default() -> Self { Self { trees: true } }
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}
pub struct Site {
pub kind: SiteKind,
pub economy: Economy,
}
pub enum SiteKind {
Settlement(Settlement),
Dungeon(Dungeon),
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Castle(Castle),
}
impl Site {
pub fn settlement(s: Settlement) -> Self {
Self {
kind: SiteKind::Settlement(s),
economy: Economy::default(),
}
}
pub fn dungeon(d: Dungeon) -> Self {
Self {
kind: SiteKind::Dungeon(d),
economy: Economy::default(),
}
}
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pub fn castle(c: Castle) -> Self {
Self {
kind: SiteKind::Castle(c),
economy: Economy::default(),
}
}
pub fn radius(&self) -> f32 {
match &self.kind {
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SiteKind::Settlement(s) => s.radius(),
SiteKind::Dungeon(d) => d.radius(),
SiteKind::Castle(c) => c.radius(),
}
}
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pub fn get_origin(&self) -> Vec2<i32> {
match &self.kind {
SiteKind::Settlement(s) => s.get_origin(),
SiteKind::Dungeon(d) => d.get_origin(),
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SiteKind::Castle(c) => c.get_origin(),
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}
}
pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
match &self.kind {
SiteKind::Settlement(s) => s.spawn_rules(wpos),
SiteKind::Dungeon(d) => d.spawn_rules(wpos),
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SiteKind::Castle(c) => c.spawn_rules(wpos),
}
}
pub fn apply_to<'a>(
&'a self,
wpos2d: Vec2<i32>,
get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
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vol: &mut (impl BaseVol<Vox = Block> + RectSizedVol + ReadVol + WriteVol),
) {
match &self.kind {
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SiteKind::Settlement(s) => s.apply_to(wpos2d, get_column, vol),
SiteKind::Dungeon(d) => d.apply_to(wpos2d, get_column, vol),
SiteKind::Castle(c) => c.apply_to(wpos2d, get_column, vol),
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}
}
pub fn apply_supplement<'a>(
&'a self,
rng: &mut impl Rng,
wpos2d: Vec2<i32>,
get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
supplement: &mut ChunkSupplement,
) {
match &self.kind {
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SiteKind::Settlement(s) => s.apply_supplement(rng, wpos2d, get_column, supplement),
SiteKind::Dungeon(d) => d.apply_supplement(rng, wpos2d, get_column, supplement),
SiteKind::Castle(c) => c.apply_supplement(rng, wpos2d, get_column, supplement),
}
}
}