2020-01-09 16:23:20 +00:00
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use super::utils::*;
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2019-12-26 18:01:19 +00:00
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use crate::comp::{
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2020-01-12 23:06:52 +00:00
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ActionState::Attack, AttackKind::BasicAttack, EcsStateData, ItemKind::Tool, StateUpdate,
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ToolData,
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2019-12-26 18:01:19 +00:00
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};
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2020-01-12 23:06:52 +00:00
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use crate::states::StateHandler;
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2019-12-26 14:43:59 +00:00
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use std::time::Duration;
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#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2020-01-08 16:56:36 +00:00
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pub struct State {
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2019-12-26 14:43:59 +00:00
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/// How long the state has until exitting
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2019-12-30 13:56:42 +00:00
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pub remaining_duration: Duration,
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2019-12-26 14:43:59 +00:00
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}
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2020-01-08 16:56:36 +00:00
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impl StateHandler for State {
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2020-01-05 23:17:22 +00:00
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fn new(ecs_data: &EcsStateData) -> Self {
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let tool_data =
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2020-01-05 23:21:37 +00:00
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if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
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2020-01-05 23:17:22 +00:00
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data
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} else {
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2020-01-05 23:21:37 +00:00
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ToolData::default()
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2020-01-05 23:17:22 +00:00
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};
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Self {
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remaining_duration: tool_data.attack_duration(),
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}
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}
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2019-12-28 16:10:39 +00:00
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fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
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let mut update = StateUpdate {
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2019-12-26 14:43:59 +00:00
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pos: *ecs_data.pos,
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vel: *ecs_data.vel,
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ori: *ecs_data.ori,
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character: *ecs_data.character,
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};
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2019-12-26 18:01:19 +00:00
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// Check if attack duration has expired
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if self.remaining_duration == Duration::default() {
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// If so, go back to wielding or idling
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2019-12-28 16:10:39 +00:00
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update.character.action_state = attempt_wield(ecs_data.stats);
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2019-12-26 18:01:19 +00:00
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return update;
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}
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// Otherwise, tick down remaining_duration, and keep rolling
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2020-01-08 16:56:36 +00:00
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update.character.action_state = Attack(BasicAttack(Some(State {
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2019-12-26 18:01:19 +00:00
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remaining_duration: self
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.remaining_duration
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.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
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.unwrap_or_default(),
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2020-01-05 18:19:09 +00:00
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})));
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2019-12-26 18:01:19 +00:00
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return update;
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2019-12-26 14:43:59 +00:00
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}
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}
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