veloren/common/src/comp/aura.rs

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2020-12-04 22:24:56 +00:00
use crate::comp::buff::{BuffCategory, BuffData, BuffKind, BuffSource};
use serde::{Deserialize, Serialize};
use slotmap::{new_key_type, SlotMap};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
use std::time::Duration;
new_key_type! { pub struct AuraKey; }
/// AuraKind is what kind of effect an aura applies
/// Currently only buffs are implemented
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum AuraKind {
/// The Buff kind is (surprise!) a buff :D
Buff {
kind: BuffKind,
data: BuffData,
category: BuffCategory,
source: BuffSource,
},
/* TODO: Implement other effects here. Things to think about
* are terrain/sprite effects, collision and physics, and
* environmental conditions like temperature and humidity
* Multiple auras can be given to an entity. */
}
/// Aura
/// Applies a buff to entities in the radius if meeting
/// conditions set forth in the aura system.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Aura {
/// The kind of aura applied
pub aura_kind: AuraKind,
/// The radius of the aura
pub radius: f32,
/// How long the aura lasts. None corresponds to an indefinite length
pub duration: Option<Duration>,
/* TODO: Add functionality for fading or a gradient
* TODO: Make alignment specific auras work */
}
/// Information about whether aura addition or removal was requested.
/// This to implement "on_add" and "on_remove" hooks for auras
#[derive(Clone, Debug)]
pub enum AuraChange {
/// Adds this aura
Add(Aura),
/// Removes auras of these indices
RemoveByKey(Vec<AuraKey>),
}
impl Aura {
/// Creates a new Aura to be assigned to an entity
pub fn new(aura_kind: AuraKind, radius: f32, duration: Option<Duration>) -> Self {
Self {
aura_kind,
radius,
duration,
}
}
}
/// Component holding all auras emitted by an entity.
#[derive(Clone, Debug, Serialize, Deserialize, Default)]
pub struct Auras {
pub auras: SlotMap<AuraKey, Aura>,
}
impl Auras {
pub fn new(aura: Aura) -> Self {
let mut auras: SlotMap<AuraKey, Aura> = SlotMap::with_key();
auras.insert(aura);
Self { auras }
}
pub fn insert(&mut self, aura: Aura) { self.auras.insert(aura); }
pub fn remove(&mut self, key: AuraKey) { self.auras.remove(key); }
}
impl Component for Auras {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}