veloren/assets/voxygen/shaders/include/rain_occlusion.glsl

28 lines
673 B
Plaintext
Raw Normal View History

2022-03-15 18:04:21 +00:00
#ifndef RAIN_OCCLUSION_GLSL
#define RAIN_OCCLUSION_GLSL
// Use with sampler2DShadow
layout(set = 1, binding = 4)
uniform texture2D t_directed_occlusion_maps;
layout(set = 1, binding = 5)
uniform samplerShadow s_directed_occlusion_maps;
layout (std140, set = 0, binding = 14)
uniform u_rain_occlusion {
mat4 occlusionMatrices;
mat4 occlusion_texture_mat;
};
float rain_occlusion_at(in vec3 fragPos)
{
2022-03-16 12:22:30 +00:00
float bias = -0.2;
2022-03-15 18:04:21 +00:00
2022-03-16 12:22:30 +00:00
vec4 rain_pos = occlusion_texture_mat * vec4(fragPos, 1.0) - vec4(0, 0, bias, 0);
2022-03-15 18:04:21 +00:00
float visibility = textureProj(sampler2DShadow(t_directed_occlusion_maps, s_directed_occlusion_maps), rain_pos);
return visibility;
}
#endif