veloren/world/src/canvas.rs

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use crate::{
block::ZCache,
column::ColumnSample,
index::IndexRef,
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land::Land,
sim::{SimChunk, WorldSim},
util::Grid,
};
use common::{
terrain::{Block, TerrainChunk, TerrainChunkSize},
vol::{ReadVol, RectVolSize, WriteVol},
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};
use std::ops::Deref;
use vek::*;
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#[derive(Copy, Clone)]
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pub struct CanvasInfo<'a> {
pub(crate) wpos: Vec2<i32>,
pub(crate) column_grid: &'a Grid<Option<ZCache<'a>>>,
pub(crate) column_grid_border: i32,
pub(crate) chunks: &'a WorldSim,
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pub(crate) index: IndexRef<'a>,
pub(crate) chunk: &'a SimChunk,
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}
impl<'a> CanvasInfo<'a> {
pub fn wpos(&self) -> Vec2<i32> { self.wpos }
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pub fn area(&self) -> Aabr<i32> {
Rect::from((
self.wpos(),
Extent2::from(TerrainChunkSize::RECT_SIZE.map(|e| e as i32)),
))
.into()
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}
pub fn col(&self, pos: Vec2<i32>) -> Option<&'a ColumnSample> {
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self.column_grid
.get(self.column_grid_border + pos - self.wpos())
.map(Option::as_ref)
.flatten()
.map(|zc| &zc.sample)
}
pub fn index(&self) -> IndexRef<'a> { self.index }
pub fn chunk(&self) -> &'a SimChunk { self.chunk }
pub fn chunks(&self) -> &'a WorldSim { self.chunks }
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pub fn land(&self) -> Land<'_> { Land::from_sim(self.chunks) }
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}
pub struct Canvas<'a> {
pub(crate) info: CanvasInfo<'a>,
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pub(crate) chunk: &'a mut TerrainChunk,
}
impl<'a> Canvas<'a> {
/// The borrow checker complains at immutable features of canvas (column
/// sampling, etc.) being used at the same time as mutable features
/// (writing blocks). To avoid this, this method extracts the
/// inner `CanvasInfo` such that it may be used independently.
pub fn info(&mut self) -> CanvasInfo<'a> { self.info }
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pub fn get(&mut self, pos: Vec3<i32>) -> Block {
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self.chunk
.get(pos - self.wpos())
.ok()
.copied()
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.unwrap_or_else(Block::empty)
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}
pub fn set(&mut self, pos: Vec3<i32>, block: Block) {
let _ = self.chunk.set(pos - self.wpos(), block);
}
pub fn map(&mut self, pos: Vec3<i32>, f: impl FnOnce(Block) -> Block) {
let _ = self.chunk.map(pos - self.wpos(), f);
}
/// Execute an operation upon each column in this canvas.
pub fn foreach_col(&mut self, mut f: impl FnMut(&mut Self, Vec2<i32>, &ColumnSample)) {
for y in 0..self.area().size().h as i32 {
for x in 0..self.area().size().w as i32 {
let wpos2d = self.wpos() + Vec2::new(x, y);
let info = self.info;
let col = if let Some(col) = info.col(wpos2d) {
col
} else {
return;
};
f(self, wpos2d, col);
}
}
}
}
impl<'a> Deref for Canvas<'a> {
type Target = CanvasInfo<'a>;
fn deref(&self) -> &Self::Target { &self.info }
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}