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({
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Armor(Shoulders): Item("common.items.armor.leather_plate.shoulder"),
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Armor(Chest): Item("common.items.armor.leather_plate.chest"),
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Armor(Belt): Item("common.items.armor.leather_plate.belt"),
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Armor(Hands): Item("common.items.armor.leather_plate.hand"),
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Armor(Legs): Item("common.items.armor.leather_plate.pants"),
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Armor(Feet): Item("common.items.armor.leather_plate.foot"),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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(2.0, None),
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]),
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})
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