2019-10-24 23:42:33 +00:00
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use rand::{seq::SliceRandom, thread_rng};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Body {
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pub torso: Torso,
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pub tail: Tail,
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}
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impl Body {
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pub fn random() -> Self {
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let mut rng = thread_rng();
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Self {
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torso: *(&ALL_TORSOS).choose(&mut rng).unwrap(),
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tail: *(&ALL_TAILS).choose(&mut rng).unwrap(),
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Torso {
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Default,
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}
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const ALL_TORSOS: [Torso; 1] = [Torso::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Tail {
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Default,
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}
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2019-10-25 01:26:32 +00:00
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const ALL_TAILS: [Tail; 1] = [Tail::Default];
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