2022-01-07 05:30:28 +00:00
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// ComboMelee(
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// stage_data: [
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// (
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// stage: 1,
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// base_damage: 11.0,
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// base_poise_damage: 12,
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// damage_increase: 1.0,
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// poise_damage_increase: 0,
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// knockback: 5.0,
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// range: 3.5,
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// angle: 50.0,
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// base_buildup_duration: 0.15,
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// base_swing_duration: 0.075,
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// hit_timing: 0.6,
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// base_recover_duration: 0.35,
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// forward_movement: 0.5,
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// damage_kind: Slashing,
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// damage_effect: Some(Buff((
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// kind: Bleeding,
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// dur_secs: 10.0,
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// strength: DamageFraction(0.1),
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// chance: 0.1,
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// ))),
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// ),
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// (
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// stage: 2,
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// base_damage: 13.0,
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// base_poise_damage: 20,
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// damage_increase: 1.5,
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// poise_damage_increase: 0,
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// knockback: 6.0,
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// range: 3.5,
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// angle: 30.0,
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// base_buildup_duration: 0.2,
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// base_swing_duration: 0.1,
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// hit_timing: 0.6,
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// base_recover_duration: 0.35,
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// forward_movement: 0.25,
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// damage_kind: Slashing,
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// damage_effect: Some(Buff((
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// kind: Bleeding,
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// dur_secs: 10.0,
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// strength: DamageFraction(0.1),
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// chance: 0.1,
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// ))),
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// ),
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// ],
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// initial_energy_gain: 2.5,
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// max_energy_gain: 17.5,
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// energy_increase: 3.0,
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// speed_increase: 0.1,
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// max_speed_increase: 0.6,
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// scales_from_combo: 2,
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// is_interruptible: false,
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// ori_modifier: 1.0,
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// )
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.1,
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swing_duration: 0.05,
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recover_duration: 0.1,
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base_damage: 10.0,
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base_poise_damage: 0,
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knockback: ( strength: 0.0, direction: Away),
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range: 5.0,
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max_angle: 45.0,
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damage_effect: None,
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damage_kind: Slashing,
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2020-12-05 18:23:45 +00:00
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)
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