veloren/assets/common/abilities/axe/doublestrike.ron

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// ComboMelee(
// stage_data: [
// (
// stage: 1,
// base_damage: 11.0,
// base_poise_damage: 12,
// damage_increase: 1.0,
// poise_damage_increase: 0,
// knockback: 5.0,
// range: 3.5,
// angle: 50.0,
// base_buildup_duration: 0.15,
// base_swing_duration: 0.075,
// hit_timing: 0.6,
// base_recover_duration: 0.35,
// forward_movement: 0.5,
// damage_kind: Slashing,
// damage_effect: Some(Buff((
// kind: Bleeding,
// dur_secs: 10.0,
// strength: DamageFraction(0.1),
// chance: 0.1,
// ))),
// ),
// (
// stage: 2,
// base_damage: 13.0,
// base_poise_damage: 20,
// damage_increase: 1.5,
// poise_damage_increase: 0,
// knockback: 6.0,
// range: 3.5,
// angle: 30.0,
// base_buildup_duration: 0.2,
// base_swing_duration: 0.1,
// hit_timing: 0.6,
// base_recover_duration: 0.35,
// forward_movement: 0.25,
// damage_kind: Slashing,
// damage_effect: Some(Buff((
// kind: Bleeding,
// dur_secs: 10.0,
// strength: DamageFraction(0.1),
// chance: 0.1,
// ))),
// ),
// ],
// initial_energy_gain: 2.5,
// max_energy_gain: 17.5,
// energy_increase: 3.0,
// speed_increase: 0.1,
// max_speed_increase: 0.6,
// scales_from_combo: 2,
// is_interruptible: false,
// ori_modifier: 1.0,
// )
BasicMelee(
energy_cost: 0,
buildup_duration: 0.1,
swing_duration: 0.05,
recover_duration: 0.1,
base_damage: 10.0,
base_poise_damage: 0,
knockback: ( strength: 0.0, direction: Away),
range: 5.0,
max_angle: 45.0,
damage_effect: None,
damage_kind: Slashing,
)