veloren/assets/common/loot_table.ron

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[
// All loot rates go here
// miscellaneous
(0.4, "common.items.velorite"),
(0.6, "common.items.veloritefrag"),
(1.5, "common.items.potion_minor"),
(1, "common.items.collar"),
// swords
(0.1, "common.items.weapons.sword.starter_sword"),
(0.1, "common.items.weapons.sword.wood_sword"),
(0.1, "common.items.weapons.sword.short_sword_0"),
(0.06, "common.items.weapons.sword.greatsword_2h_dam-0"),
(0.06, "common.items.weapons.sword.greatsword_2h_dam-1"),
(0.06, "common.items.weapons.sword.greatsword_2h_dam-2"),
(0.03, "common.items.weapons.sword.greatsword_2h_simple-0"),
(0.03, "common.items.weapons.sword.greatsword_2h_simple-1"),
(0.03, "common.items.weapons.sword.greatsword_2h_simple-2"),
(0.01, "common.items.weapons.sword.greatsword_2h_orn-0"),
(0.01, "common.items.weapons.sword.greatsword_2h_orn-1"),
(0.01, "common.items.weapons.sword.greatsword_2h_orn-2"),
(0.04, "common.items.weapons.sword.long_2h_dam-0"),
(0.04, "common.items.weapons.sword.long_2h_dam-1"),
(0.04, "common.items.weapons.sword.long_2h_dam-2"),
(0.04, "common.items.weapons.sword.long_2h_dam-3"),
(0.04, "common.items.weapons.sword.long_2h_dam-4"),
(0.04, "common.items.weapons.sword.long_2h_dam-5"),
(0.02, "common.items.weapons.sword.long_2h_simple-0"),
(0.02, "common.items.weapons.sword.long_2h_simple-1"),
(0.02, "common.items.weapons.sword.long_2h_simple-2"),
(0.02, "common.items.weapons.sword.long_2h_simple-3"),
(0.02, "common.items.weapons.sword.long_2h_simple-4"),
(0.02, "common.items.weapons.sword.long_2h_simple-5"),
(0.007, "common.items.weapons.sword.long_2h_orn-0"),
(0.007, "common.items.weapons.sword.long_2h_orn-1"),
(0.007, "common.items.weapons.sword.long_2h_orn-2"),
(0.007, "common.items.weapons.sword.long_2h_orn-3"),
(0.007, "common.items.weapons.sword.long_2h_orn-4"),
(0.007, "common.items.weapons.sword.long_2h_orn-5"),
// axes
(1, "common.items.weapons.axe.starter_axe"),
// staves
(1, "common.items.weapons.staff.staff_nature"),
(1, "common.items.weapons.staff.starter_staff"),
// hammers
(1, "common.items.weapons.hammer.starter_hammer"),
// bows
(1, "common.items.weapons.bow.starter_bow"),
// belts
(0.2, "common.items.armor.belt.cloth_blue_0"),
(0.2, "common.items.armor.belt.cloth_green_0"),
(0.2, "common.items.armor.belt.cloth_purple_0"),
(0.15, "common.items.armor.belt.leather_0"),
(0.15, "common.items.armor.belt.leather_2"),
(0.1, "common.items.armor.belt.steel_0"),
(0.05, "common.items.armor.belt.plate_0"),
// chests
(0.2, "common.items.armor.chest.cloth_blue_0"),
(0.2, "common.items.armor.chest.cloth_green_0"),
(0.2, "common.items.armor.chest.cloth_purple_0"),
(0.15, "common.items.armor.chest.leather_0"),
(0.15, "common.items.armor.chest.leather_2"),
(0.1, "common.items.armor.chest.steel_0"),
(0.05, "common.items.armor.chest.plate_green_0"),
// shoes
(0.2, "common.items.armor.foot.cloth_blue_0"),
(0.2, "common.items.armor.foot.cloth_green_0"),
(0.2, "common.items.armor.foot.cloth_purple_0"),
(0.15, "common.items.armor.foot.leather_0"),
(0.15, "common.items.armor.foot.leather_2"),
(0.1, "common.items.armor.foot.steel_0"),
(0.05, "common.items.armor.foot.plate_0"),
// pants
(0.2, "common.items.armor.pants.cloth_blue_0"),
(0.2, "common.items.armor.pants.cloth_green_0"),
(0.2, "common.items.armor.pants.cloth_purple_0"),
(0.15, "common.items.armor.pants.green_0"),
(0.15, "common.items.armor.pants.leather_0"),
(0.1, "common.items.armor.pants.steel_0"),
(0.05, "common.items.armor.pants.plate_green_0"),
// shoulders
(0.2, "common.items.armor.shoulder.cloth_blue_0"),
(0.2, "common.items.armor.shoulder.cloth_green_0"),
(0.2, "common.items.armor.shoulder.cloth_purple_0"),
(0.1, "common.items.armor.shoulder.leather_0"),
(0.1, "common.items.armor.shoulder.leather_1"),
(0.1, "common.items.armor.shoulder.leather_2"),
(0.1, "common.items.armor.shoulder.steel_0"),
(0.05, "common.items.armor.shoulder.plate_0"),
//gloves
(0.2, "common.items.armor.hand.cloth_blue_0"),
(0.2, "common.items.armor.hand.cloth_green_0"),
(0.2, "common.items.armor.hand.cloth_purple_0"),
(0.15, "common.items.armor.hand.leather_0"),
(0.15, "common.items.armor.hand.leather_2"),
(0.1, "common.items.armor.hand.steel_0"),
(0.05, "common.items.armor.hand.plate_0"),
// rings
(0.6, "common.items.armor.ring.ring_0"),
// capes
(0.6, "common.items.armor.back.short_0"),
// necks
(0.6, "common.items.armor.neck.neck_0"),
]