2020-01-21 22:54:32 +00:00
|
|
|
use crate::comp::{CharacterState, EcsStateData, ItemKind::Tool, StateUpdate, ToolData};
|
2020-01-12 23:06:52 +00:00
|
|
|
use crate::states::StateHandler;
|
2020-02-03 10:54:50 +00:00
|
|
|
use std::collections::VecDeque;
|
2019-12-26 14:43:59 +00:00
|
|
|
use std::time::Duration;
|
2019-12-26 18:01:19 +00:00
|
|
|
use vek::Vec3;
|
2019-12-28 16:10:39 +00:00
|
|
|
|
2020-01-07 15:49:08 +00:00
|
|
|
const ROLL_SPEED: f32 = 17.0;
|
|
|
|
|
2019-12-26 14:43:59 +00:00
|
|
|
#[derive(Clone, Copy, Default, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
2020-01-08 16:56:36 +00:00
|
|
|
pub struct State {
|
2019-12-26 14:43:59 +00:00
|
|
|
/// How long the state has until exitting
|
|
|
|
remaining_duration: Duration,
|
|
|
|
}
|
|
|
|
|
2020-01-08 16:56:36 +00:00
|
|
|
impl StateHandler for State {
|
2020-01-05 23:17:22 +00:00
|
|
|
fn new(ecs_data: &EcsStateData) -> Self {
|
|
|
|
let tool_data =
|
2020-01-05 23:21:37 +00:00
|
|
|
if let Some(Tool(data)) = ecs_data.stats.equipment.main.as_ref().map(|i| i.kind) {
|
2020-01-05 23:17:22 +00:00
|
|
|
data
|
|
|
|
} else {
|
2020-01-05 23:21:37 +00:00
|
|
|
ToolData::default()
|
2020-01-05 23:17:22 +00:00
|
|
|
};
|
|
|
|
Self {
|
|
|
|
remaining_duration: tool_data.attack_duration(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-12-28 16:10:39 +00:00
|
|
|
fn handle(&self, ecs_data: &EcsStateData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate {
|
2019-12-26 14:43:59 +00:00
|
|
|
character: *ecs_data.character,
|
|
|
|
pos: *ecs_data.pos,
|
|
|
|
vel: *ecs_data.vel,
|
|
|
|
ori: *ecs_data.ori,
|
2020-02-03 10:54:50 +00:00
|
|
|
local_events: VecDeque::new(),
|
|
|
|
server_events: VecDeque::new(),
|
2019-12-26 18:01:19 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Update velocity
|
|
|
|
update.vel.0 = Vec3::new(0.0, 0.0, update.vel.0.z)
|
|
|
|
+ (update.vel.0 * Vec3::new(1.0, 1.0, 0.0)
|
|
|
|
+ 1.5
|
|
|
|
* ecs_data
|
|
|
|
.inputs
|
|
|
|
.move_dir
|
|
|
|
.try_normalized()
|
|
|
|
.unwrap_or_default())
|
|
|
|
.try_normalized()
|
|
|
|
.unwrap_or_default()
|
|
|
|
* ROLL_SPEED;
|
|
|
|
|
2020-01-22 12:48:55 +00:00
|
|
|
if self.remaining_duration == Duration::default() {
|
|
|
|
// Roll duration has expired
|
|
|
|
update.character = CharacterState::Idle(None);
|
|
|
|
} else {
|
|
|
|
// Otherwise, tick down remaining_duration
|
|
|
|
update.character = CharacterState::Roll(Some(State {
|
|
|
|
remaining_duration: self
|
|
|
|
.remaining_duration
|
|
|
|
.checked_sub(Duration::from_secs_f32(ecs_data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
}));
|
|
|
|
}
|
2019-12-26 18:01:19 +00:00
|
|
|
|
2020-01-12 23:14:08 +00:00
|
|
|
update
|
2019-12-26 14:43:59 +00:00
|
|
|
}
|
|
|
|
}
|