2021-12-15 06:51:25 +00:00
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([
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Group(Weapon(Bow)),
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// Projectile Speed
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2021-12-01 04:12:02 +00:00
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Skill((Bow(ProjSpeed), 2)),
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2021-12-15 06:51:25 +00:00
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// Charged
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2021-12-01 04:12:02 +00:00
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Skill((Bow(CDamage), 1)),
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Skill((Bow(CKnockback), 1)),
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Skill((Bow(CSpeed), 1)),
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Skill((Bow(CRegen), 1)),
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Skill((Bow(CMove), 1)),
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2021-12-15 06:51:25 +00:00
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// Repeater
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2021-12-01 04:12:02 +00:00
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Skill((Bow(RDamage), 1)),
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Skill((Bow(RCost), 1)),
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Skill((Bow(RSpeed), 1)),
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2021-12-15 06:51:25 +00:00
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// Shotgun
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2021-12-01 04:12:02 +00:00
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Skill((Bow(UnlockShotgun), 1)),
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Skill((Bow(SDamage), 1)),
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Skill((Bow(SCost), 1)),
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2021-12-15 06:51:25 +00:00
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])
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