veloren/voxygen/shaders/skybox.vert

23 lines
255 B
GLSL
Raw Normal View History

2019-01-11 20:14:37 +00:00
#version 330 core
#include <globals.glsl>
2019-01-11 20:14:37 +00:00
in vec3 v_pos;
layout (std140)
uniform u_locals {
vec4 nul;
2019-01-11 20:14:37 +00:00
};
out vec3 f_pos;
void main() {
f_pos = v_pos;
gl_Position =
proj_mat *
view_mat *
vec4(v_pos + cam_pos.xyz, 1);
gl_Position.z = 0.0;
2019-01-11 20:14:37 +00:00
}