veloren/network/examples/chat/src/main.rs

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//!run with
//! ```bash
//! (cd network/examples/chat && RUST_BACKTRACE=1 cargo run --release -- --trace=info --port 15006)
//! (cd network/examples/chat && RUST_BACKTRACE=1 cargo run --release -- --trace=info --port 15006 --mode=client)
//! ```
use async_std::io;
use async_std::sync::RwLock;
use clap::{App, Arg};
use futures::executor::{block_on, ThreadPool};
use network::{ProtocolAddr, Network, Participant, Pid, PROMISES_CONSISTENCY, PROMISES_ORDERED};
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use std::{sync::Arc, thread, time::Duration};
use tracing::*;
use tracing_subscriber::EnvFilter;
///This example contains a simple chatserver, that allows to send messages
/// between participants, it's neither pretty nor perfect, but it should show how to integrate network
fn main() {
let matches = App::new("Chat example")
.version("0.1.0")
.author("Marcel Märtens <marcel.cochem@googlemail.com>")
.about("example chat implemented with veloren-network")
.arg(
Arg::with_name("mode")
.short("m")
.long("mode")
.takes_value(true)
.possible_values(&["server", "client", "both"])
.default_value("both")
.help(
"choose whether you want to start the server or client or both needed for \
this program",
),
)
.arg(
Arg::with_name("port")
.short("p")
.long("port")
.takes_value(true)
.default_value("52000")
.help("port to listen on"),
)
.arg(
Arg::with_name("ip")
.long("ip")
.takes_value(true)
.default_value("127.0.0.1")
.help("ip to listen and connect to"),
)
.arg(
Arg::with_name("protocol")
.long("protocol")
.takes_value(true)
.default_value("tcp")
.possible_values(&["tcp", "upd", "mpsc"])
.help(
"underlying protocol used for this test, mpsc can only combined with mode=both",
),
)
.arg(
Arg::with_name("trace")
.short("t")
.long("trace")
.takes_value(true)
.default_value("warn")
.possible_values(&["trace", "debug", "info", "warn", "error"])
.help("set trace level, not this has a performance impact!"),
)
.get_matches();
let trace = matches.value_of("trace").unwrap();
let filter = EnvFilter::from_default_env().add_directive(trace.parse().unwrap());
tracing_subscriber::FmtSubscriber::builder()
.with_max_level(Level::TRACE)
.with_env_filter(filter)
.init();
let port: u16 = matches.value_of("port").unwrap().parse().unwrap();
let ip: &str = matches.value_of("ip").unwrap();
let address = match matches.value_of("protocol") {
Some("tcp") => ProtocolAddr::Tcp(format!("{}:{}", ip, port).parse().unwrap()),
Some("udp") => ProtocolAddr::Udp(format!("{}:{}", ip, port).parse().unwrap()),
_ => panic!("invalid mode, run --help!"),
};
let mut background = None;
match matches.value_of("mode") {
Some("server") => server(address),
Some("client") => client(address),
Some("both") => {
let address1 = address.clone();
background = Some(thread::spawn(|| server(address1)));
thread::sleep(Duration::from_millis(200)); //start client after server
client(address)
},
_ => panic!("invalid mode, run --help!"),
};
if let Some(background) = background {
background.join().unwrap();
}
}
fn server(address: ProtocolAddr) {
let (server, f) = Network::new(Pid::new());
let server = Arc::new(server);
std::thread::spawn(f);
let pool = ThreadPool::new().unwrap();
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let participants = Arc::new(RwLock::new(Vec::new()));
block_on(async {
server.listen(address).await.unwrap();
loop {
let p1 = Arc::new(server.connected().await.unwrap());
let server1 = server.clone();
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participants.write().await.push(p1.clone());
pool.spawn_ok(client_connection(server1, p1, participants.clone()));
}
});
}
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async fn client_connection(_network: Arc<Network>, participant: Arc<Participant>, participants: Arc<RwLock<Vec<Arc<Participant>>>>) {
let mut s1 = participant.opened().await.unwrap();
let username = s1.recv::<String>().await.unwrap();
println!("[{}] connected", username);
loop {
match s1.recv::<String>().await {
Err(_) => {
break;
},
Ok(msg) => {
println!("[{}]: {}", username, msg);
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for p in participants.read().await.iter() {
match p
.open(32, PROMISES_ORDERED | PROMISES_CONSISTENCY)
.await {
Err(_) => {
info!("error talking to client, //TODO drop it")
},
Ok(mut s) => s.send((username.clone(), msg.clone())).unwrap(),
};
}
},
}
}
println!("[{}] disconnected", username);
}
fn client(address: ProtocolAddr) {
let (client, f) = Network::new(Pid::new());
std::thread::spawn(f);
let pool = ThreadPool::new().unwrap();
block_on(async {
let p1 = client.connect(address.clone()).await.unwrap(); //remote representation of p1
let mut s1 = p1
.open(16, PROMISES_ORDERED | PROMISES_CONSISTENCY)
.await
.unwrap(); //remote representation of s1
println!("Enter your username:");
let mut username = String::new();
io::stdin().read_line(&mut username).await.unwrap();
username = username.split_whitespace().collect();
println!("Your username is: {}", username);
println!("write /quit to close");
pool.spawn_ok(read_messages(p1));
s1.send(username).unwrap();
loop {
let mut line = String::new();
io::stdin().read_line(&mut line).await.unwrap();
line = line.split_whitespace().collect();
if line.as_str() == "/quit" {
println!("goodbye");
break;
} else {
s1.send(line).unwrap();
}
}
});
thread::sleep(Duration::from_millis(30)); // TODO: still needed for correct shutdown
}
// I am quite lazy, the sending is done in a single stream above, but for
// receiving i open and close a stream per message. this can be done easier but
// this allows me to be quite lazy on the server side and just get a list of
// all participants and send to them...
async fn read_messages(participant: Participant) {
while let Ok(mut s) = participant.opened().await {
let (username, message) = s.recv::<(String, String)>().await.unwrap();
println!("[{}]: {}", username, message);
}
println!("gracefully shut down");
}