veloren/assets/common/component_recipe_book.ron

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[
/// MODULAR WEAPONS/HAMMERS/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.hammer",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.spikedmace",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.warhammer",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.maul",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greatmace",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.greathammer",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Hammer,
item: "common.items.modular.weapon.primary.hammer.ornate",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
/// MODULAR WEAPONS/SWORDS/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.longsword",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sawblade",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.katana",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.zweihander",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.sabre",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.greatsword",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Sword,
item: "common.items.modular.weapon.primary.sword.ornate",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
/// MODULAR WEAPONS/AXES/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.axe",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: None,
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.jagged",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.battleaxe",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.poleaxe",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.labrys",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.greataxe",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.bronze", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.iron", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.steel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.cobalt", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.bloodsteel", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
(
output: ToolPrimaryComponent(
toolkind: Axe,
item: "common.items.modular.weapon.primary.axe.ornate",
),
material: ("common.items.mineral.ingot.orichalcum", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(Anvil),
),
/// MODULAR WEAPONS/BOWS/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.wood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.bamboo", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.hardwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.ironwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.frostwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.bow",
),
material: ("common.items.log.eldwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.composite",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.greatbow",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.longbow",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.ornate",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.shortbow",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Bow,
item: "common.items.modular.weapon.primary.bow.warbow",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.sticky_thread"), 3),
],
craft_sprite: Some(CraftingBench),
),
/// MODULAR WEAPONS/FIRE STAFFS/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.brand",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.grandstaff",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.longpole",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.ornate",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.pole",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.rod",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.wood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.bamboo", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.hardwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.ironwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.frostwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Staff,
item: "common.items.modular.weapon.primary.staff.staff",
),
material: ("common.items.log.eldwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
/// MODULAR WEAPONS/NATURE SCEPTRES/PRIMARY COMPONENTS
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.arbor",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.long_tusk", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.cane",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.strong_pincer", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crook",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.sharp_fang", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.crozier",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.claw", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.grandsceptre",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.large_horn", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.wood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 1)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.bamboo", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 2)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.hardwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 5)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.ironwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 10)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.frostwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 20)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.ornate",
),
material: ("common.items.log.eldwood", 5),
modifier: Some(("common.items.crafting_ing.animal_misc.elegant_crest", 50)),
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.wood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.bamboo", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.hardwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.ironwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.frostwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
(
output: ToolPrimaryComponent(
toolkind: Sceptre,
item: "common.items.modular.weapon.primary.sceptre.sceptre",
),
material: ("common.items.log.eldwood", 5),
modifier: None,
additional_inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2),
],
craft_sprite: Some(CraftingBench),
),
]