2020-09-21 04:16:52 +00:00
|
|
|
use crate::{
|
|
|
|
comp::{Attacking, CharacterState, EnergySource, StateUpdate},
|
2020-09-28 01:58:49 +00:00
|
|
|
states::utils::{StageSection, *},
|
2020-09-21 04:16:52 +00:00
|
|
|
sys::character_behavior::*,
|
|
|
|
};
|
|
|
|
use serde::{Deserialize, Serialize};
|
|
|
|
use std::time::Duration;
|
|
|
|
|
2020-09-28 01:58:49 +00:00
|
|
|
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
|
|
|
|
/// Separated out to condense update portions of character state
|
|
|
|
pub struct StaticData {
|
2020-09-21 04:16:52 +00:00
|
|
|
/// How much energy is drained per second when charging
|
|
|
|
pub energy_drain: u32,
|
|
|
|
/// How much damage is dealt with no charge
|
|
|
|
pub initial_damage: u32,
|
|
|
|
/// How much damage is dealt with max charge
|
|
|
|
pub max_damage: u32,
|
|
|
|
/// How much knockback there is with no charge
|
|
|
|
pub initial_knockback: f32,
|
|
|
|
/// How much knockback there is at max charge
|
|
|
|
pub max_knockback: f32,
|
|
|
|
/// Max range
|
|
|
|
pub range: f32,
|
|
|
|
/// Max angle (45.0 will give you a 90.0 angle window)
|
|
|
|
pub max_angle: f32,
|
2020-09-28 01:58:49 +00:00
|
|
|
/// How long it takes to charge the weapon to max damage and knockback
|
|
|
|
pub charge_duration: Duration,
|
|
|
|
/// How long the weapon is swinging for
|
|
|
|
pub swing_duration: Duration,
|
|
|
|
/// How long the state has until exiting
|
|
|
|
pub recover_duration: Duration,
|
|
|
|
}
|
|
|
|
|
|
|
|
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
|
|
pub struct Data {
|
|
|
|
/// Struct containing data that does not change over the course of the
|
|
|
|
/// character state
|
|
|
|
pub static_data: StaticData,
|
|
|
|
/// Checks what section a stage is in
|
|
|
|
pub stage_section: StageSection,
|
|
|
|
/// Timer for each stage
|
|
|
|
pub timer: Duration,
|
|
|
|
/// Whether the attack fired already
|
|
|
|
pub exhausted: bool,
|
|
|
|
/// How much the attack charged by
|
|
|
|
pub charge_amount: f32,
|
2020-09-21 04:16:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl CharacterBehavior for Data {
|
|
|
|
fn behavior(&self, data: &JoinData) -> StateUpdate {
|
|
|
|
let mut update = StateUpdate::from(data);
|
|
|
|
|
|
|
|
handle_move(data, &mut update, 0.3);
|
|
|
|
handle_jump(data, &mut update);
|
|
|
|
|
2020-09-28 01:58:49 +00:00
|
|
|
match self.stage_section {
|
|
|
|
StageSection::Charge => {
|
|
|
|
if data.inputs.secondary.is_pressed()
|
|
|
|
&& self.timer < self.static_data.charge_duration
|
|
|
|
&& update.energy.current() > 0
|
|
|
|
{
|
|
|
|
let charge = (self.timer.as_secs_f32()
|
|
|
|
/ self.static_data.charge_duration.as_secs_f32())
|
|
|
|
.min(1.0);
|
|
|
|
|
|
|
|
// Charge the attack
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: self.stage_section,
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: charge,
|
|
|
|
});
|
|
|
|
|
|
|
|
// Consumes energy if there's enough left and RMB is held down
|
|
|
|
update.energy.change_by(
|
|
|
|
-(self.static_data.energy_drain as f32 * data.dt.0) as i32,
|
|
|
|
EnergySource::Ability,
|
|
|
|
);
|
|
|
|
} else if data.inputs.secondary.is_pressed() {
|
|
|
|
// Maintains charge
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: self.stage_section,
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
2020-09-21 04:16:52 +00:00
|
|
|
|
2020-09-28 01:58:49 +00:00
|
|
|
// Consumes energy if there's enough left and RMB is held down
|
|
|
|
update.energy.change_by(
|
|
|
|
-(self.static_data.energy_drain as f32 * data.dt.0 / 5.0) as i32,
|
|
|
|
EnergySource::Ability,
|
|
|
|
);
|
|
|
|
} else {
|
|
|
|
// Transitions to swing
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: StageSection::Swing,
|
|
|
|
timer: Duration::default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
StageSection::Swing => {
|
|
|
|
if !self.exhausted {
|
|
|
|
let damage = self.static_data.initial_damage
|
|
|
|
+ ((self.static_data.max_damage - self.static_data.initial_damage) as f32
|
|
|
|
* self.charge_amount) as u32;
|
|
|
|
let knockback = self.static_data.initial_knockback
|
|
|
|
+ (self.static_data.max_knockback - self.static_data.initial_knockback)
|
|
|
|
* self.charge_amount;
|
2020-09-21 04:16:52 +00:00
|
|
|
|
2020-09-28 01:58:49 +00:00
|
|
|
// Hit attempt
|
|
|
|
data.updater.insert(data.entity, Attacking {
|
|
|
|
base_damage: damage as u32,
|
|
|
|
base_heal: 0,
|
|
|
|
range: self.static_data.range,
|
|
|
|
max_angle: self.static_data.max_angle.to_radians(),
|
|
|
|
applied: false,
|
|
|
|
hit_count: 0,
|
|
|
|
knockback,
|
|
|
|
});
|
2020-09-21 04:16:52 +00:00
|
|
|
|
2020-09-28 01:58:49 +00:00
|
|
|
// Starts swinging
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: self.stage_section,
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
exhausted: true,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
|
|
|
} else if self.timer < self.static_data.swing_duration {
|
|
|
|
// Swings
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: self.stage_section,
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
// Transitions to recover
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: StageSection::Recover,
|
|
|
|
timer: Duration::default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
},
|
|
|
|
StageSection::Recover => {
|
|
|
|
if self.timer < self.static_data.recover_duration {
|
|
|
|
// Recovers
|
|
|
|
update.character = CharacterState::ChargedMelee(Data {
|
|
|
|
static_data: self.static_data,
|
|
|
|
stage_section: self.stage_section,
|
|
|
|
timer: self
|
|
|
|
.timer
|
|
|
|
.checked_add(Duration::from_secs_f32(data.dt.0))
|
|
|
|
.unwrap_or_default(),
|
|
|
|
exhausted: self.exhausted,
|
|
|
|
charge_amount: self.charge_amount,
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
// Done
|
|
|
|
update.character = CharacterState::Wielding;
|
|
|
|
// Make sure attack component is removed
|
|
|
|
data.updater.remove::<Attacking>(data.entity);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_ => {
|
|
|
|
// If it somehow ends up in an incorrect stage section
|
|
|
|
update.character = CharacterState::Wielding;
|
|
|
|
// Make sure attack component is removed
|
|
|
|
data.updater.remove::<Attacking>(data.entity);
|
|
|
|
},
|
2020-09-21 04:16:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
update
|
|
|
|
}
|
|
|
|
}
|