veloren/common/src/msg/server.rs

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use vek::*;
use crate::{
comp,
terrain::TerrainChunk,
};
use super::{EcsPacket, ClientState};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum RequestStateError {
Denied,
Already,
Impossible,
WrongMessage,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ServerMsg {
InitialSync {
ecs_state: sphynx::StatePackage<EcsPacket>,
entity_uid: u64,
},
StateAnswer(Result<ClientState, (RequestStateError, ClientState)>),
ForceState(ClientState),
Ping,
Pong,
Chat(String),
SetPlayerEntity(u64),
EcsSync(sphynx::SyncPackage<EcsPacket>),
EntityPhysics {
entity: u64,
pos: comp::phys::Pos,
vel: comp::phys::Vel,
dir: comp::phys::Dir,
},
EntityAnimation {
entity: u64,
animation_history: comp::AnimationHistory,
},
TerrainChunkUpdate {
key: Vec3<i32>,
chunk: Box<TerrainChunk>,
},
Shutdown,
}