veloren/world/src/block/mod.rs

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2019-06-09 10:24:18 +00:00
mod tree;
use std::ops::{Add, Div, Mul, Neg, Sub};
use noise::NoiseFn;
use vek::*;
use common::{
terrain::Block,
vol::{Vox, ReadVol},
};
use crate::{
util::{Sampler, HashCache},
column::{ColumnGen, ColumnSample},
CONFIG,
World,
};
use self::tree::TREES;
pub struct BlockGen<'a> {
world: &'a World,
column_cache: HashCache<Vec2<i32>, Option<ColumnSample>>,
column_gen: ColumnGen<'a>,
}
impl<'a> BlockGen<'a> {
pub fn new(world: &'a World, column_gen: ColumnGen<'a>) -> Self {
Self {
world,
column_cache: HashCache::with_capacity(1024),
column_gen,
}
}
fn sample_column(&mut self, wpos: Vec2<i32>) -> Option<ColumnSample> {
let column_gen = &mut self.column_gen;
self.column_cache
.get(Vec2::from(wpos), |wpos| column_gen.get(wpos))
.clone()
}
}
impl<'a> Sampler for BlockGen<'a> {
type Index = Vec3<i32>;
type Sample = Option<Block>;
fn get(&mut self, wpos: Vec3<i32>) -> Option<Block> {
let ColumnSample {
alt,
chaos,
surface_color,
tree_density,
close_trees,
cave_xy,
cave_alt,
rock,
} = self.sample_column(Vec2::from(wpos))?;
let wposf = wpos.map(|e| e as f64);
// Apply warping
let warp = (self.world.sim()
.gen_ctx
.warp_nz
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.get((wposf.div(Vec3::new(120.0, 120.0, 140.0))).into_array())
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as f32)
.mul((chaos - 0.1).max(0.0))
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.mul(90.0);
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let height = alt + warp;
// Sample blocks
let air = Block::empty();
let stone = Block::new(2, Rgb::new(200, 220, 255));
let dirt = Block::new(1, Rgb::new(128, 90, 0));
let sand = Block::new(1, Rgb::new(180, 150, 50));
let water = Block::new(1, Rgb::new(100, 150, 255));
let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
let block = if (wposf.z as f32) < height - 4.0 {
// Underground
Some(stone)
} else if (wposf.z as f32) < height {
// Surface
Some(Block::new(1, surface_color.map(|e| (e * 255.0) as u8)))
} else if (wposf.z as f32) < CONFIG.sea_level {
// Ocean
Some(water)
} else {
None
};
// Caves
let block = block.and_then(|block| {
// Underground
let cave = cave_xy.powf(2.0)
* (wposf.z as f32 - cave_alt)
.div(40.0)
.powf(4.0)
.neg()
.add(1.0)
> 0.9993;
if cave {
None
} else {
Some(block)
}
});
// Rocks
let block = block.or_else(|| {
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
Some(warm_stone)
} else {
None
}
});
let block = match block {
Some(block) => block,
None => (&close_trees)
.iter()
.fold(air, |block, (tree_pos, tree_seed)| {
match self.sample_column(Vec2::from(*tree_pos)) {
Some(tree_sample)
if tree_sample.tree_density
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 =>
{
let tree_pos3d =
Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32);
let rpos = wpos - tree_pos3d;
block.or(TREES[*tree_seed as usize % TREES.len()]
.get((rpos * 160) / 128) // Scaling
.map(|b| b.clone())
.unwrap_or(Block::empty()))
}
_ => block,
}
}),
};
Some(block)
}
}