veloren/voxygen/src/anim/bird_medium/idle.rs

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use super::{
super::{Animation, SkeletonAttr},
BirdMediumSkeleton,
};
//use std::{f32::consts::PI, ops::Mul};
use vek::*;
pub struct IdleAnimation;
impl Animation for IdleAnimation {
type Skeleton = BirdMediumSkeleton;
type Dependency = (f64);
fn update_skeleton(
skeleton: &Self::Skeleton,
_global_time: Self::Dependency,
_anim_time: f64,
_rate: &mut f32,
_skeleton_attr: &SkeletonAttr,
) -> Self::Skeleton {
let mut next = (*skeleton).clone();
next.head.offset = Vec3::new(0.0, 7.5, 15.0) / 11.0;
next.head.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
next.head.scale = Vec3::one() / 10.88;
next.torso.offset = Vec3::new(0.0, 4.5, 2.0);
next.torso.ori = Quaternion::rotation_x(0.0);
next.torso.scale = Vec3::one() * 1.01;
next.tail.offset = Vec3::new(0.0, 3.1, -4.5);
next.tail.ori = Quaternion::rotation_z(0.0);
next.tail.scale = Vec3::one() * 0.98;
next.wing_l.offset = Vec3::new(0.0, -13.0, 8.0) / 11.0;
next.wing_l.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
next.wing_l.scale = Vec3::one() / 11.0;
next.wing_r.offset = Vec3::new(0.0, -11.7, 11.0) / 11.0;
next.wing_r.ori = Quaternion::rotation_y(0.0);
next.wing_r.scale = Vec3::one() / 11.0;
next.leg_l.offset = Vec3::new(0.0, 0.0, 12.0) / 11.0;
next.leg_l.ori = Quaternion::rotation_y(0.0);
next.leg_l.scale = Vec3::one() / 10.5;
next.leg_r.offset = Vec3::new(0.0, 0.75, 5.25);
next.leg_r.ori = Quaternion::rotation_x(0.0);
next.leg_r.scale = Vec3::one() * 1.00;
next
}
}