veloren/voxygen/src/render/renderer.rs

190 lines
6.3 KiB
Rust
Raw Normal View History

2019-01-07 21:10:31 +00:00
// Library
use vek::*;
2019-01-11 17:30:13 +00:00
use gfx::{
self,
2019-01-11 20:14:37 +00:00
traits::{Device, FactoryExt},
2019-01-07 21:10:31 +00:00
};
// Local
use super::{
2019-01-11 20:14:37 +00:00
consts::Consts,
2019-01-07 21:10:31 +00:00
model::Model,
mesh::Mesh,
Pipeline,
RenderError,
2019-01-11 17:30:13 +00:00
gfx_backend,
2019-01-11 20:14:37 +00:00
pipelines::{
Globals,
character,
skybox,
},
2019-01-07 21:10:31 +00:00
};
/// Represents the format of the window's color target.
2019-01-11 17:30:13 +00:00
pub type TgtColorFmt = gfx::format::Srgba8;
/// Represents the format of the window's depth target.
2019-01-11 17:30:13 +00:00
pub type TgtDepthFmt = gfx::format::DepthStencil;
2019-01-07 21:10:31 +00:00
/// A handle to a window color target.
2019-01-11 17:30:13 +00:00
pub type TgtColorView = gfx::handle::RenderTargetView<gfx_backend::Resources, TgtColorFmt>;
/// A handle to a window depth target.
2019-01-11 17:30:13 +00:00
pub type TgtDepthView = gfx::handle::DepthStencilView<gfx_backend::Resources, TgtDepthFmt>;
2019-01-07 21:10:31 +00:00
/// A type that encapsulates rendering state. `Renderer` is central to Voxygen's rendering
/// subsystem and contains any state necessary to interact with the GPU, along with pipeline state
/// objects (PSOs) needed to renderer different kinds of model to the screen.
2019-01-07 21:10:31 +00:00
pub struct Renderer {
2019-01-11 17:30:13 +00:00
device: gfx_backend::Device,
encoder: gfx::Encoder<gfx_backend::Resources, gfx_backend::CommandBuffer>,
factory: gfx_backend::Factory,
tgt_color_view: TgtColorView,
tgt_depth_view: TgtDepthView,
2019-01-11 20:14:37 +00:00
skybox_pipeline: GfxPipeline<skybox::pipe::Init<'static>>,
character_pipeline: GfxPipeline<character::pipe::Init<'static>>,
2019-01-07 21:10:31 +00:00
}
impl Renderer {
/// Create a new `Renderer` from a variety of backend-specific components and the window
/// targets.
2019-01-07 21:10:31 +00:00
pub fn new(
2019-01-11 17:30:13 +00:00
device: gfx_backend::Device,
mut factory: gfx_backend::Factory,
tgt_color_view: TgtColorView,
tgt_depth_view: TgtDepthView,
) -> Result<Self, RenderError> {
2019-01-11 20:14:37 +00:00
// Construct a pipeline for rendering skyboxes
let skybox_pipeline = create_pipeline(
2019-01-11 20:14:37 +00:00
&mut factory,
skybox::pipe::new(),
include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/skybox.vert")),
include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/skybox.frag")),
)?;
// Construct a pipeline for rendering characters
let character_pipeline = create_pipeline(
2019-01-11 20:14:37 +00:00
&mut factory,
character::pipe::new(),
include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/character.vert")),
include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/shaders/character.frag")),
2019-01-11 20:14:37 +00:00
)?;
2019-01-07 21:10:31 +00:00
Ok(Self {
2019-01-11 17:30:13 +00:00
device,
encoder: factory.create_command_buffer().into(),
2019-01-07 21:10:31 +00:00
factory,
2019-01-11 20:14:37 +00:00
2019-01-11 17:30:13 +00:00
tgt_color_view,
tgt_depth_view,
2019-01-11 20:14:37 +00:00
skybox_pipeline,
character_pipeline,
2019-01-07 21:10:31 +00:00
})
}
/// Queue the clearing of the color and depth targets ready for a new frame to be rendered.
2019-01-07 21:10:31 +00:00
pub fn clear(&mut self, col: Rgba<f32>) {
2019-01-11 17:30:13 +00:00
self.encoder.clear(&self.tgt_color_view, col.into_array());
self.encoder.clear_depth(&self.tgt_depth_view, 1.0);
2019-01-07 21:10:31 +00:00
}
/// Perform all queued draw calls for this frame and clean up discarded items.
2019-01-07 21:10:31 +00:00
pub fn flush(&mut self) {
2019-01-11 17:30:13 +00:00
self.encoder.flush(&mut self.device);
self.device.cleanup();
2019-01-07 21:10:31 +00:00
}
2019-01-11 20:14:37 +00:00
/// Create a new set of constants.
pub fn create_consts<T: Copy + gfx::traits::Pod>(&mut self) -> Result<Consts<T>, RenderError> {
Ok(Consts::new(&mut self.factory))
}
/// Create a new set of constants with a value.
pub fn create_consts_with<T: Copy + gfx::traits::Pod>(
&mut self,
val: T
) -> Result<Consts<T>, RenderError> {
let mut consts = self.create_consts()?;
consts.update(&mut self.encoder, val)?;
Ok(consts)
2019-01-11 20:14:37 +00:00
}
/// Update a set of constants with a new value.
pub fn update_consts<T: Copy + gfx::traits::Pod>(
&mut self,
consts: &mut Consts<T>,
val: T
) -> Result<(), RenderError> {
consts.update(&mut self.encoder, val)
}
/// Create a new model from the provided mesh.
pub fn create_model<P: Pipeline>(&mut self, mesh: &Mesh<P>) -> Result<Model<P>, RenderError> {
2019-01-11 20:14:37 +00:00
Ok(Model::new(
&mut self.factory,
mesh,
))
}
/// Queue the rendering of the provided skybox model in the upcoming frame
pub fn render_skybox(
&mut self,
model: &Model<skybox::SkyboxPipeline>,
locals: &Consts<skybox::Locals>,
globals: &Consts<Globals>,
) {
self.encoder.draw(
&model.slice,
&self.skybox_pipeline.pso,
&skybox::pipe::Data {
vbuf: model.vbuf.clone(),
locals: locals.buf.clone(),
globals: globals.buf.clone(),
tgt_color: self.tgt_color_view.clone(),
tgt_depth: self.tgt_depth_view.clone(),
},
);
}
}
struct GfxPipeline<P: gfx::pso::PipelineInit> {
2019-01-11 20:14:37 +00:00
pso: gfx::pso::PipelineState<gfx_backend::Resources, P::Meta>,
2019-01-07 21:10:31 +00:00
}
/// Create a new pipeline from the provided vertex shader and fragment shader
fn create_pipeline<'a, P: gfx::pso::PipelineInit>(
factory: &mut gfx_backend::Factory,
pipe: P,
vs: &[u8],
fs: &[u8],
) -> Result<GfxPipeline<P>, RenderError> {
let program = factory
.link_program(vs, fs)
.map_err(|err| RenderError::PipelineError(gfx::PipelineStateError::Program(err)))?;
Ok(GfxPipeline {
pso: factory.create_pipeline_from_program(
&program,
gfx::Primitive::TriangleList,
gfx::state::Rasterizer {
front_face: gfx::state::FrontFace::CounterClockwise,
cull_face: gfx::state::CullFace::Back,
method: gfx::state::RasterMethod::Fill,
offset: None,
samples: Some(gfx::state::MultiSample),
},
pipe,
)
// Do some funky things to work around an oddity in gfx's error ownership rules
.map_err(|err| RenderError::PipelineError(match err {
gfx::PipelineStateError::Program(err) =>
gfx::PipelineStateError::Program(err),
gfx::PipelineStateError::DescriptorInit(err) =>
gfx::PipelineStateError::DescriptorInit(err.into()),
gfx::PipelineStateError::DeviceCreate(err) =>
gfx::PipelineStateError::DeviceCreate(err),
}))?,
})
}