veloren/world/src/civ/mod.rs

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use std::ops::Range;
use hashbrown::{HashMap, HashSet};
use vek::*;
use rand::prelude::*;
use common::{
terrain::TerrainChunkSize,
vol::RectVolSize,
store::{Id, Store},
path::Path,
astar::Astar,
};
use crate::sim::{WorldSim, SimChunk};
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const CARDINALS: [Vec2<i32>; 4] = [
Vec2::new(1, 0),
Vec2::new(-1, 0),
Vec2::new(0, 1),
Vec2::new(0, -1),
];
const DIAGONALS: [Vec2<i32>; 8] = [
Vec2::new(1, 0),
Vec2::new(1, 1),
Vec2::new(-1, 0),
Vec2::new(-1, 1),
Vec2::new(0, 1),
Vec2::new(1, -1),
Vec2::new(0, -1),
Vec2::new(-1, -1),
];
fn attempt<T>(max_iters: usize, mut f: impl FnMut() -> Option<T>) -> Option<T> {
(0..max_iters).find_map(|_| f())
}
const INITIAL_CIV_COUNT: usize = 20;
#[derive(Default)]
pub struct Civs {
civs: Store<Civ>,
places: Store<Place>,
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tracks: Store<Track>,
track_map: HashMap<Id<Site>, HashMap<Id<Site>, Id<Track>>>,
sites: Store<Site>,
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}
struct GenCtx<'a, R: Rng> {
sim: &'a mut WorldSim,
rng: &'a mut R,
}
impl Civs {
pub fn generate(seed: u32, sim: &mut WorldSim) -> Self {
let mut this = Self::default();
let mut rng = sim.rng.clone();
let mut ctx = GenCtx { sim, rng: &mut rng };
for _ in 0..INITIAL_CIV_COUNT {
println!("Creating civilisation...");
if let None = this.birth_civ(&mut ctx) {
println!("Failed to find starting site for civilisation.");
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}
}
// Tick
const SIM_YEARS: usize = 100;
for _ in 0..SIM_YEARS {
this.tick(1.0);
}
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// Temporary!
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for track in this.tracks.iter() {
for loc in track.path.iter() {
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sim.get_mut(*loc).unwrap().place = Some(this.civs.iter().next().unwrap().homeland);
}
}
this.display_info();
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this
}
pub fn place(&self, id: Id<Place>) -> &Place { self.places.get(id) }
fn display_info(&self) {
for (id, civ) in self.civs.iter_ids() {
println!("# Civilisation {:?}", id);
println!("Name: {}", "<unnamed>");
println!("Homeland: {:#?}", self.places.get(civ.homeland));
}
for (id, site) in self.sites.iter_ids() {
println!("# Site {:?}", id);
println!("{:?}", site);
}
}
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/// Return the direct track between two places
fn track_between(&self, a: Id<Site>, b: Id<Site>) -> Option<Id<Track>> {
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self.track_map
.get(&a)
.and_then(|dests| dests.get(&b))
.or_else(|| self.track_map
.get(&b)
.and_then(|dests| dests.get(&a)))
.copied()
}
/// Return an iterator over a site's neighbors
fn neighbors(&self, site: Id<Site>) -> impl Iterator<Item=Id<Site>> + '_ {
let to = self.track_map.get(&site).map(|dests| dests.keys()).into_iter().flatten();
let fro = self.track_map.iter().filter(move |(_, dests)| dests.contains_key(&site)).map(|(p, _)| p);
to.chain(fro).filter(move |p| **p != site).copied()
}
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/// Find the cheapest route between two places
fn route_between(&self, a: Id<Site>, b: Id<Site>) -> Option<(Path<Id<Site>>, f32)> {
let heuristic = move |p: &Id<Site>| (self.sites.get(*p).center.distance_squared(self.sites.get(b).center) as f32).sqrt();
let neighbors = |p: &Id<Site>| self.neighbors(*p);
let transition = |a: &Id<Site>, b: &Id<Site>| self.tracks.get(self.track_between(*a, *b).unwrap()).cost;
let satisfied = |p: &Id<Site>| *p == b;
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let mut astar = Astar::new(100, a, heuristic);
astar
.poll(100, heuristic, neighbors, transition, satisfied)
.into_path()
.and_then(|path| astar.get_cheapest_cost().map(|cost| (path, cost)))
}
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fn birth_civ(&mut self, ctx: &mut GenCtx<impl Rng>) -> Option<Id<Civ>> {
let site = attempt(5, || {
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let loc = find_site_loc(ctx, None)?;
self.establish_site(ctx, loc, SiteKind::Settlement(Settlement {
stocks: Stocks::default(),
population: 24,
}))
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})?;
let civ = self.civs.insert(Civ {
capital: site,
homeland: self.sites.get(site).place,
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});
Some(civ)
}
fn establish_place(&mut self, ctx: &mut GenCtx<impl Rng>, loc: Vec2<i32>, area: Range<usize>) -> Option<Id<Place>> {
let mut dead = HashSet::new();
let mut alive = HashSet::new();
alive.insert(loc);
// Fill the surrounding area
while let Some(cloc) = alive.iter().choose(ctx.rng).copied() {
for dir in CARDINALS.iter() {
if site_in_dir(&ctx.sim, cloc, *dir) {
let rloc = cloc + *dir;
if !dead.contains(&rloc) && ctx.sim.get(rloc).map(|c| c.place.is_none()).unwrap_or(false) {
alive.insert(rloc);
}
}
}
alive.remove(&cloc);
dead.insert(cloc);
if dead.len() + alive.len() >= area.end {
break;
}
}
// Make sure the place is large enough
if dead.len() + alive.len() <= area.start {
return None;
}
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let place = self.places.insert(Place {
center: loc,
nat_res: NaturalResources::default(),
});
// Write place to map
for cell in dead.union(&alive) {
if let Some(chunk) = ctx.sim.get_mut(*cell) {
chunk.place = Some(place);
self.places.get_mut(place).nat_res.include_chunk(ctx, *cell);
}
}
Some(place)
}
fn establish_site(&mut self, ctx: &mut GenCtx<impl Rng>, loc: Vec2<i32>, kind: SiteKind) -> Option<Id<Site>> {
const SITE_AREA: Range<usize> = 64..256;
let place = match ctx.sim.get(loc).and_then(|site| site.place) {
Some(place) => place,
None => self.establish_place(ctx, loc, SITE_AREA)?,
};
let site = self.sites.insert(Site {
kind,
center: loc,
place: place,
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});
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// Find neighbors
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const MAX_NEIGHBOR_DISTANCE: f32 = 250.0;
let mut nearby = self.sites
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.iter_ids()
.map(|(id, p)| (id, (p.center.distance_squared(loc) as f32).sqrt()))
.filter(|(p, dist)| *dist < MAX_NEIGHBOR_DISTANCE)
.collect::<Vec<_>>();
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nearby.sort_by_key(|(_, dist)| *dist as i32);
for (nearby, _) in nearby.into_iter().take(ctx.rng.gen_range(3, 5)) {
// Find a novel path
if let Some((path, cost)) = find_path(ctx, loc, self.sites.get(nearby).center) {
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// Find a path using existing paths
if self
.route_between(site, nearby)
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// If the novel path isn't efficient compared to existing routes, don't use it
.filter(|(_, route_cost)| *route_cost < cost * 3.0)
.is_none()
{
let track = self.tracks.insert(Track {
cost,
path,
});
self.track_map
.entry(site)
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.or_default()
.insert(nearby, track);
}
}
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}
Some(site)
}
pub fn tick(&mut self, years: f32) {
for site in self.sites.iter_mut() {
match &mut site.kind {
SiteKind::Settlement(s) => {
s.collect_stocks(years, &self.places.get(site.place).nat_res);
s.consume_stocks(years);
},
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}
}
}
}
/// Attempt to find a path between two locations
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fn find_path(ctx: &mut GenCtx<impl Rng>, a: Vec2<i32>, b: Vec2<i32>) -> Option<(Path<Vec2<i32>>, f32)> {
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let sim = &ctx.sim;
let heuristic = move |l: &Vec2<i32>| (l.distance_squared(b) as f32).sqrt();
let neighbors = |l: &Vec2<i32>| {
let l = *l;
DIAGONALS.iter().filter(move |dir| walk_in_dir(sim, l, **dir).is_some()).map(move |dir| l + *dir)
};
let transition = |a: &Vec2<i32>, b: &Vec2<i32>| 1.0 + walk_in_dir(sim, *a, *b - *a).unwrap_or(10000.0);
let satisfied = |l: &Vec2<i32>| *l == b;
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let mut astar = Astar::new(20000, a, heuristic);
astar
.poll(20000, heuristic, neighbors, transition, satisfied)
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.into_path()
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.and_then(|path| astar.get_cheapest_cost().map(|cost| (path, cost)))
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}
/// Return true if travel between a location and a chunk next to it is permitted (TODO: by whom?)
fn walk_in_dir(sim: &WorldSim, a: Vec2<i32>, dir: Vec2<i32>) -> Option<f32> {
if loc_suitable_for_walking(sim, a) &&
loc_suitable_for_walking(sim, a + dir)
{
let a_alt = sim.get(a)?.alt;
let b_alt = sim.get(a + dir)?.alt;
Some((b_alt - a_alt).abs() / 2.5)
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} else {
None
}
}
/// Return true if a position is suitable for walking on
fn loc_suitable_for_walking(sim: &WorldSim, loc: Vec2<i32>) -> bool {
if let Some(chunk) = sim.get(loc) {
!chunk.river.is_ocean() && !chunk.river.is_lake()
} else {
false
}
}
/// Return true if a site could be constructed between a location and a chunk next to it is permitted (TODO: by whom?)
fn site_in_dir(sim: &WorldSim, a: Vec2<i32>, dir: Vec2<i32>) -> bool {
loc_suitable_for_site(sim, a) &&
loc_suitable_for_site(sim, a + dir)
}
/// Return true if a position is suitable for site construction (TODO: criteria?)
fn loc_suitable_for_site(sim: &WorldSim, loc: Vec2<i32>) -> bool {
if let Some(chunk) = sim.get(loc) {
!chunk.river.is_ocean() &&
!chunk.river.is_lake() &&
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sim.get_gradient_approx(loc).map(|grad| grad < 1.0).unwrap_or(false)
} else {
false
}
}
/// Attempt to search for a location that's suitable for site construction
fn find_site_loc(ctx: &mut GenCtx<impl Rng>, near: Option<(Vec2<i32>, f32)>) -> Option<Vec2<i32>> {
const MAX_ATTEMPTS: usize = 100;
let mut loc = None;
for _ in 0..MAX_ATTEMPTS {
let test_loc = loc.unwrap_or_else(|| match near {
Some((origin, dist)) => origin + (Vec2::new(
ctx.rng.gen_range(-1.0, 1.0),
ctx.rng.gen_range(-1.0, 1.0),
).try_normalized().unwrap_or(Vec2::zero()) * ctx.rng.gen::<f32>() * dist).map(|e| e as i32),
None => Vec2::new(
ctx.rng.gen_range(0, ctx.sim.get_size().x as i32),
ctx.rng.gen_range(0, ctx.sim.get_size().y as i32),
),
});
if loc_suitable_for_site(&ctx.sim, test_loc) {
return Some(test_loc);
}
loc = ctx.sim.get(test_loc).and_then(|c| Some(c.downhill?.map2(Vec2::from(TerrainChunkSize::RECT_SIZE), |e, sz: u32| {
e / (sz as i32)
})));
}
None
}
#[derive(Debug)]
pub struct Civ {
capital: Id<Site>,
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homeland: Id<Place>,
}
#[derive(Debug)]
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pub struct Place {
center: Vec2<i32>,
nat_res: NaturalResources,
}
// Productive capacity per year
#[derive(Default, Debug)]
pub struct NaturalResources {
wood: f32,
stone: f32,
river: f32,
farmland: f32,
}
impl NaturalResources {
fn include_chunk(&mut self, ctx: &mut GenCtx<impl Rng>, loc: Vec2<i32>) {
let chunk = if let Some(chunk) = ctx.sim.get(loc) { chunk } else { return };
self.wood += chunk.tree_density;
self.stone += chunk.rockiness;
self.river += if chunk.river.is_river() { 1.0 } else { 0.0 };
self.farmland += if
chunk.humidity > 0.35 &&
chunk.temp > -0.3 && chunk.temp < 0.75 &&
chunk.chaos < 0.5 &&
ctx.sim.get_gradient_approx(loc).map(|grad| grad < 0.7).unwrap_or(false)
{ 1.0 } else { 0.0 };
}
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}
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pub struct Track {
/// Cost of using this track relative to other paths. This cost is an arbitrary unit and
/// doesn't make sense unless compared to other track costs.
cost: f32,
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path: Path<Vec2<i32>>,
}
#[derive(Debug)]
pub struct Site {
kind: SiteKind,
center: Vec2<i32>,
place: Id<Place>,
}
#[derive(Debug)]
pub enum SiteKind {
Settlement(Settlement),
}
#[derive(Default, Debug)]
pub struct Settlement {
stocks: Stocks,
population: u32,
}
impl Settlement {
pub fn collect_stocks(&mut self, years: f32, nat_res: &NaturalResources) {
// Per labourer, per year
const LUMBER_RATE: f32 = 0.5;
const MINE_RATE: f32 = 0.3;
const FARM_RATE: f32 = 0.4;
// No more that 1.0 in total
let lumberjacks = 0.2 * self.population as f32;
let miners = 0.15 * self.population as f32;
let farmers = 0.4 * self.population as f32;
self.stocks.logs += years * nat_res.wood.min(lumberjacks * LUMBER_RATE);
self.stocks.rocks += years * nat_res.stone.min(miners * MINE_RATE);
self.stocks.food += years * nat_res.farmland.min(farmers * FARM_RATE);
}
pub fn consume_stocks(&mut self, years: f32) {
const EAT_RATE: f32 = 0.15;
// Food required to give birth
const BIRTH_FOOD: f32 = 0.25;
const MAX_ANNUAL_BABIES: f32 = 0.15;
let needed_food = self.population as f32 * EAT_RATE;
let food_surplus = (self.stocks.food - needed_food).max(0.0);
let food_deficit = -(self.stocks.food - needed_food).min(0.0);
self.stocks.food = (self.stocks.food - needed_food).max(0.0);
self.population -= (food_deficit * EAT_RATE).round() as u32;
self.population += (food_surplus / BIRTH_FOOD).round().min(self.population as f32 * MAX_ANNUAL_BABIES) as u32;
}
pub fn happiness(&self) -> f32 {
self.stocks.food / self.population as f32
}
}
#[derive(Default, Debug)]
pub struct Stocks {
logs: f32,
rocks: f32,
food: f32,
}