2019-08-23 10:11:37 +00:00
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use specs::{Component, FlaggedStorage, HashMapStorage};
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2019-09-04 23:03:49 +00:00
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//use specs_idvs::IDVStorage;
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2019-08-23 10:11:37 +00:00
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use std::time::Duration;
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2019-08-18 09:01:57 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2019-08-23 10:11:37 +00:00
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pub enum MovementState {
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Stand,
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2019-09-09 19:11:40 +00:00
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Sit,
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2019-08-23 10:11:37 +00:00
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Run,
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Jump,
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2019-12-03 06:30:08 +00:00
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Fall,
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2019-08-23 10:11:37 +00:00
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Glide,
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2019-09-09 19:11:40 +00:00
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Swim,
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Climb,
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2019-08-23 10:11:37 +00:00
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}
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2019-08-18 09:01:57 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2019-08-23 10:11:37 +00:00
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pub enum ActionState {
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Idle,
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Wield { time_left: Duration },
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Attack { time_left: Duration, applied: bool },
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2019-12-03 06:30:08 +00:00
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Block { time_active: Duration },
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Roll { time_left: Duration },
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Charge { time_left: Duration },
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2019-08-23 10:11:37 +00:00
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//Carry,
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}
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impl ActionState {
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pub fn is_wield(&self) -> bool {
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if let Self::Wield { .. } = self {
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true
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} else {
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false
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}
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}
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2019-12-03 06:30:08 +00:00
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pub fn is_action_finished(&self) -> bool {
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match self {
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Self::Wield { time_left }
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| Self::Attack { time_left, .. }
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| Self::Roll { time_left }
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| Self::Charge { time_left } => *time_left == Duration::default(),
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Self::Idle | Self::Block { .. } => false,
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}
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}
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2019-08-23 10:11:37 +00:00
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pub fn is_attack(&self) -> bool {
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if let Self::Attack { .. } = self {
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true
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} else {
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false
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}
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}
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2019-08-24 16:38:59 +00:00
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pub fn is_block(&self) -> bool {
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if let Self::Block { .. } = self {
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true
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} else {
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false
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}
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}
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2019-12-03 06:30:08 +00:00
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pub fn is_roll(&self) -> bool {
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if let Self::Roll { .. } = self {
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true
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} else {
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false
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}
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}
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pub fn is_charge(&self) -> bool {
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if let Self::Charge { .. } = self {
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true
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} else {
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false
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}
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}
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2019-08-23 10:11:37 +00:00
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}
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2019-08-18 09:01:57 +00:00
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
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2019-08-23 10:11:37 +00:00
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pub struct CharacterState {
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pub movement: MovementState,
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pub action: ActionState,
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}
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2019-08-30 18:40:22 +00:00
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impl CharacterState {
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pub fn is_same_movement(&self, other: &Self) -> bool {
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// Check if enum item is the same without looking at the inner data
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std::mem::discriminant(&self.movement) == std::mem::discriminant(&other.movement)
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}
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pub fn is_same_action(&self, other: &Self) -> bool {
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// Check if enum item is the same without looking at the inner data
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std::mem::discriminant(&self.action) == std::mem::discriminant(&other.action)
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}
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pub fn is_same_state(&self, other: &Self) -> bool {
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self.is_same_movement(other) && self.is_same_action(other)
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}
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}
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2019-08-23 10:11:37 +00:00
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impl Default for CharacterState {
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fn default() -> Self {
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Self {
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movement: MovementState::Jump,
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action: ActionState::Idle,
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}
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}
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}
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impl Component for CharacterState {
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type Storage = FlaggedStorage<Self, HashMapStorage<Self>>;
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}
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