veloren/assets/voxygen/shaders/trail-vert.glsl

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#version 430 core
#include <globals.glsl>
layout(location = 0) in vec3 v_pos;
layout(location = 0) out vec3 f_pos;
void main() {
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f_pos = v_pos;
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gl_Position = all_mat * vec4(f_pos - focus_off.xyz, 1);
}