2022-11-25 18:48:56 +00:00
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// Times: Day, Night, or None (both)
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// Weathers: Clear, Cloudy, Rain, Storm, or None (any weather)
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2022-11-07 22:39:25 +00:00
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// Biomes: Grassland, Forest, Desert, Snowland, Lake, Mountain, Ocean, Jungle, Savannah, Taiga
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// planned biomes: Swamp
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// Number after biome indicates weighting; higher numbers are less frequent
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2022-11-25 18:48:56 +00:00
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// Sites: Settlement(Default, CliffTown, DesertCity, or SavannahPit), Cave, Dungeon(Old or Gnarling), or Void [none]
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2022-11-07 22:39:25 +00:00
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// Music states: Activity(Explore or Combat)
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// Combat music is looped. Needs three files: start, loop, and end. Start contains leadup to the loop.
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2022-11-25 18:48:56 +00:00
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// Artist format is ("Artist", "https://website.com/"). If no website, use None.
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2022-11-07 22:39:25 +00:00
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// It's recommended to also have appropriate metadata for those who listen via the game files :)
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2022-11-25 18:48:56 +00:00
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#![enable(implicit_some)]
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2022-11-07 22:39:25 +00:00
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(
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tracks: []
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)
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