veloren/assets/common/skill_trees/skill_prerequisites.ron

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({
UnlockGroup(Weapon(Sword)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Axe)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Hammer)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Bow)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Staff)): {General(HealthIncrease): Some(1)},
UnlockGroup(Weapon(Sceptre)): {General(HealthIncrease): Some(1)},
Sword(SDamage): {Sword(SUnlockSpin): None},
Sword(SSpeed): {Sword(SUnlockSpin): None},
Sword(SCost): {Sword(SUnlockSpin): None},
Sword(SSpins): {Sword(SUnlockSpin): None},
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Sword(DDrain): {Sword(DDamage): Some(1)},
Sword(DCost): {Sword(DDamage): Some(1)},
Sword(DSpeed): {Sword(DDamage): Some(1)},
Sword(DInfinite): {Sword(DDamage): Some(1)},
Sword(DScaling): {Sword(DDamage): Some(1)},
Sword(TsDamage): {Sword(TsCombo): None},
Sword(TsRegen): {Sword(TsCombo): None},
Sword(TsSpeed): {Sword(TsCombo): None},
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Axe(DsDamage): {Axe(DsCombo): None},
Axe(DsSpeed): {Axe(DsCombo): None},
Axe(DsRegen): {Axe(DsCombo): None},
Axe(SHelicopter): {Axe(SInfinite): None},
Axe(SDamage): {Axe(SInfinite): None},
Axe(SSpeed): {Axe(SInfinite): None},
Axe(SCost): {Axe(SInfinite): None},
Axe(LDamage): {Axe(LUnlockLeap): None},
Axe(LKnockback): {Axe(LUnlockLeap): None},
Axe(LCost): {Axe(LUnlockLeap): None},
Axe(LDistance): {Axe(LUnlockLeap): None},
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Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
Hammer(CDamage): {Hammer(CKnockback): Some(1)},
Hammer(CDrain): {Hammer(CKnockback): Some(1)},
Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
Hammer(LDamage): {Hammer(LUnlockLeap): None},
Hammer(LCost): {Hammer(LUnlockLeap): None},
Hammer(LDistance): {Hammer(LUnlockLeap): None},
Hammer(LKnockback): {Hammer(LUnlockLeap): None},
Hammer(LRange): {Hammer(LUnlockLeap): None},
})